Ready or Not Update v1.5.3 Changelog – VOID Interactive
October 13th 2026

Ready or Not Update v1.5.3 Changelog

Attention Officers,

RoN Update v1.5.3 addresses many crashes and performance improvements across all platforms. Fixes for the Mission Editor, failures to authenticate to Epic Online Services on PS5, and issues with laser or flashlight attachments emitting from misaligned positions from weapons are also among the changes made.

Update Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’> A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
  3. Q: ‘Why does an update take so long to download despite my fast internet’> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
  4. Q: ‘Why didn’t my game update yet on my console platform?’> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Gameplay

General Performance:

  • General performance optimization increases
  • Improved loading times between levels 

Levels

Station

  • The firing range is now accessible within the Mission Editor Station

Bug fixes: 

AI: 

  • Fixed Mission Editor suspects not spawning with Knifes and Bomb Vests at the same time
  • Fixed the Mission Editor “Damage Cap” setting’s changed values not getting saved
  • Fixed the Mission Editor “Suspect Fire Rate” setting’s changed value not getting saved
  • Fixed Mission Editor Bomber Suspects being unable to fire weapons
  • Fixed Mission Editor Active Shooter suspect archetype being present on missions that have Active Shooter by default despite being disabled in ME settings

UI: 

  • Fixed some calibers not translated into non-English Languages at the Advanced Suspects Tab
  • Fixed pop-up “Ok” and “Cancel” buttons in non-English menus for Mission Editor not being localized.
  • Fixed Casual/Standard/Hard Mission Editor difficulties not being translated to every non-English Language
  • Fixed needing to scroll down in order to see all available Entry Points within Mission Editor UI
  • Fixed “My Missions” Mission Editor list overlap with other UI elements on higher UI scales
  • Fixed appearance drop-down list automatically closing when scrolled after reaching the bottom of the list
  • Fixed G-18C pistol missing letter “C” from it’s name in localization
  • Fixed drop-down list of the Suspects/Civilian Appearance setting covering part of the Mission Editor’s UI elements
  • Fixed issue with scrolling up/down Hints of some Mission Editor settings at high UI scale
  • Fixed that Mission Objectives contained inconsistently placed dots in Polish and Spanish on various missions
  • Fixed lost connection error code message after the Host closed the lobby missing localization
  • Fixed minimum Suspect Count slider marker not visually reaching the end of the slider
  • Fixed the Title of Buy Cheap, Buy Twice map being cut off in Mission Editor in certain languages
  • Fixed Thank You, Come Again and 23 Megabytes a Second map titles overlapping in Polish and Japanese languages
  • Fixed “Front/Back” armor setting text not fitting the designated UI area in certain languages
  • Fixed Weapon attachments’ category names in loadout do not fitting the designated UI area
  • Fixed text overlapping in Mission Editor when trying to select uncompleted mission
  • Fixed missing ‘stick’ controller language used in Item & Command Menu Navigation option description missing in Turkish
  • Fixed Mission Editor Mission Debrief updating incorrectly

Audio: 

  • (PS5) Fixed sound effects being heard by player across unintentionally far distances

Animation:

  • Fixed MK-V checking ammo animation being incomplete when viewed from 3rd person

Levels: 

Ides of March

  • (PS5) Fixed rare crash loading into mission with Mission Editor

Valley of the Dolls

  • (PS5) Fixed crashes

23 Megabytes A Second

  • Fixed rare Mission Editor crash

Greased Palms

  • Fixed rare crash loading into mission with Mission Editor

Ends of the Earth

  • Fixed rare crash loading into mission with Mission Editor

Miscellaneous Fixes: 

  • (PS5) Fixed failures to Authenticate connection to Epic Online Services
  • Fixed flashlight and laser attachments emitting from misaligned positions
  • Fixed various gameplay freezes and crashes
  • Fixed UI-related controls softlock between the Host and Client in the Mission Editor
  • (PS5) Fixed rare crash while returning to Station from a mission
  • Fixed setting traps to 0 in Mission Editor not fully removing all traps on some missions
  • (XBOX) Fixed multiplayer Host receiving not receiving indication about network instability

Ready or Not

Ready Or Not is an intense, tactical, first person shooter that depicts a modern day world in which Special Weapons and Tactical police units are called to defuse hostile and confronting situations.