Ready or Not v1.5 Update: Mission Editor Changelog (v1.5.2) – VOID Interactive
September 3rd 2026

Ready or Not v1.5 Update: Mission Editor Changelog (v1.5.2)

Attention Officers,

In the v1.5 Update for RoN we are releasing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.

This is our initial introductory launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game.

Free New Styles of the Triple Weapon Pack Weapons, Released to All Players:

The Ready or Not Triple Weapon Pack weapons, which were initially added with RoN’s console release, are now being released for free as three new cosmetic styles to all players regardless of platform or game edition. These new free styles are the MK-V ‘HC’ (Hard Chrome) pistol, 590M ‘FDE’ (Flat Dark Earth) shotgun, and M32A1 ‘LSPD’ Blue rotary grenade launcher.

Players who were already eligible for the triple weapon pack weapons previously (i.e. PC platform players, console pre-order owners, or console Triple Weapon Pack owners) will now have access to both the original style and the new style of each of these weapons.

Update Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’
    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.Ready or Not Modding Update Tips:Community Resources
  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
    > A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
  3. Q: ‘Why does an update take so long to download despite my fast internet’
    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
  4. Q: ‘Why didn’t my game update yet on my console platform?’
    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Gameplay

AI

Click Expand to View AI Changes:
Mission Editor AI Options (‘Basic’ and ‘Advanced’ tabs)
  • ‘Basic’ Tab
    • SWAT AI
      • SWAT Health
      • SWAT Accuracy
      • SWAT Fire Rate
    • Suspect AI
      • Suspect Health
      • Suspect Start Morale
      • Stun Resistance
      • Suspect Accuracy
      • Suspect Fire Rate
    • Civilian AI
      • Civilian Health
  • ‘Advanced’ Tab
    • SWAT AI
      • SWAT Health (expanded selection)
      • SWAT Sight Stimulus Reaction Time
      • SWAT Semi Auto Distance
      • Morale Damage by SWAT Activity
      • Morale Damage by SWAT Activity Multiplier
    • Suspect AI
      • Suspect Health
      • Sight Range
      • Maximum Suspect Count
      • Minimum Suspect Count
      • Roaming Suspects
      • Max Melee Suspects
      • Explosive Vest Suspects
      • Suspect Start Morale
      • Suspect Morale Gain By Firing Weapon
      • Suspect Stun Duration
      • Suspect Accuracy
      • Suspect Accuracy Penalty When Taking Hostages
      • Suspect Semi Auto Distance
      • Suspect Stimulus Reaction Time
      • Suspect Perception
      • Time For Suspects To Aim For Headshots
      • Suspect Starting Stress
      • Rate of Suspect Stress Increase
      • Suspect Hesitation
      • Suspect Fake Surrender
      • Play Dead Chance
      • Hit Animation Chance
      • Hit Animation Repeat Chance
      • Suspect Appearance
      • Enable Active Shooter (Enable/Disable)
      • Suspect Archetype Override
        • Common
        • Sneaky
        • Cowardly
        • Irrational
        • Professional
        • Terrorist
        • Twitchy
        • Tactical
      • Change of Suspects’ Primary Weapons
        • UMP45 (.45 ACP)
        • Uzi (9x19mm)
        • Calico (9x19mm)
        • M76 (9x19mm)
        • M1897 (12 Gauge)
        • Sawed-Off (12 Gauge)
        • RPD (7.62x39mm)
        • M249 (5.56x45mm)
        • CAR (5.56x45mm)
        • M4A1 (5.56x45mm)
        • AK102 (5.56x45mm)
        • MK18 (5.56x45mm)
        • FAL (7.62x51mm)
        • M16A4 (5.56x45mm)
        • MP5/10 (10mm Auto)
        • MP7 (4.6x30mm)
        • AKS74U (5.45x39mm)
        • AK103 (5.45x39mm)
        • AKM (7.62x39mm)
        • LVAR (.300 Blackout)
        • M14 (7.62x51mm)
        • RTWC (6.5x48mm)
        • 870MCS (12 Gauge)
        • Beanbag Shotgun (12 Gauge)
        • No Primary
      • Change of Suspects’ Secondary Weapons:
        • G19 (9x19mm)
        • .357 Magnum (.357 Magnum)
        • Makarov (9x18mm)
        • TLE 1911 (.45 ACP)
        • TEC 9 (9x19mm)
        • B92X (9x19mm)
        • USP45 (.45 ACP)
        • FiveSeven (5.7x28mm)
        • MK-V (.50 AE)
        • No Secondary
    • Civilian AI
      • Civilian Health (expanded selection)
      • Maximum Civilian Count
      • Minimum Civilian Count
      • Roaming Civilians
      • Explosive Vest Civilians
      • Civilian Stimulus Reaction Time
      • Civilian Start Morale
      • Civilian Appearance
      • Civilian Archetype Override
        • Common
        • Noncompliant
        • Unaware
        • Threatened
        • Hostage
        • Prisoner

Engineering

  • Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby
  • Mission Editor Options (‘Basic’ and ‘Advanced’ tabs)
    • ‘Basic’ tab
      • Player
        • Limited Bandages (2)
        • Damage Cap (max amount of damage received by player in a single hit)
      • Mission
        • Door Trap Count
        • Door Trap Types
        • Default NPC Spawn Points (Enabled/Disabled)
    • Advanced’ tab
      • Player
        • Player Health
        • Limited Bandage (Expanded Selection)
        • Shielded Melee Damage Multiplier
        • Rules of Engagement: Friendly Fire
        • Rules of Engagement: Friendly Fire Penalty
      • Mission
        • Door Trap Count (expanded selection)
        • Max Locked Doors Percentage
        • Max Open Doors Percentage
        • Chance of Suspect Death by Suicide

Weapons

  • Free ‘Triple Weapon Pack’ Cosmetic Styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.)
    • MK-V ‘HC’ (Hard Chrome) Pistol
    • 590M ‘FDE’ (Flat Dark Earth) Shotgun
    • M32A1 ‘ LSPD’ (LSPD Blue) Rotary Grenade Launcher

User Interface and Experience

  • Mission Editor added to main menu screen

Bug fixes: 

AI: 

  • Fixed suspects sometimes being unable to surrender, move or shoot.

Animation:

  • Fixed death animations sometimes playing at the wrong time for clients in multiplayer.
  • Fixed being unable to see shield wielding clients’ pistols as host.
  • Fixed sliding third person animations while flipping the magnifier.
  • Fixed G18-C magazine clipping through the gun at the end of the quick reload animation.
  • Fixed taser cartridge leaving the taser during arrest/bash animations.
  • Fixed clipping when changing scope magnification during canted aim on certain guns.
  • Fixed stuttery SWAT AI grenade throw animation.
  • Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.
  • Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.
  • Fixed teleporting pistol magazines during certain pistols’ reloading animations.
  • Fixed pump action shotgun dry fire trigger pull animations not playing.
  • Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.
  • Fixed 590M magazine leaving the gun during arrest animations.
  • Fixed slight hand misalignment after changing magnification of the SDR optic.
  • Fixed C2 detonator clipping in first person.
  • Fixed hands clipping into optics during 870CQB empty reload first person animation.

Levels: 

Station

  • Fixed clipping during certain animations of NPCs in the holding cell.
  • Fixed twitchy facial animations of certain NPCs.
  • Fixed static mop.
  • Fixed missing head.
  • Fixed rifle magazines appearing in certain station NPCs’ shotguns.
  • Fixed instances of necks clipping through the shirts of various station NPCs.

Narcos 

  • Fixed TV screen not breaking when shot.

Stolen Valor

  • Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.

No Good Deed

  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to walk onto bumper car’s antenna.

All Gods Burn

  • Fixed bandana LOD issues of bandana wearing suspects.
  • Fixed necks clipping through the shirts of various suspects.

A New America

  • Fixed curtain desync between clients and host.
  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to climb onto an ammo box in the press conference room.
  • Fixed certain suspects using voicelines from the 3 Letter Triad mission.

UI:

  • Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.

Miscellaneous Fixes: 

  • Fixed G18-C not changing magazine upon reloading.
  • Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32A1 launcher equipped.
  • Fixed softlock when lockpicking a door while simultaneously activating night vision.
  • Fixed 6.5×48 JHP ammo being weaker than intended.
  • Fixed performance issues when firing shotguns at certain surface materials.
  • Fixed mismatched skin tone between certain SWAT heads and arms.
  • (PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.
  • (XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.
  • (XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account.
  • (XBOX) (Possibly) fixed lobbies hosted on XBOX only having a single available slot for clients.
  • (EGS) Fixed rare crash when loading into Neon Tomb.


Known Issues:

  • Active shooter suspects can still be present in default active shooter levels even when disabled in the Mission Editor.
    • Workaround: After disabling active shooter, enable any other suspect archetype.
  • “G18-C” pistol is missing “-C” from it’s name in languages other than English
  • Suspects assigned the Tactical Archetype via Mission Editor use MLO Voice Over
  • “Suspect Fire Rate” setting’s changed value does not get saved
    • Workaround: The difficulty you select at beginning of Mission Editor mission creation will dictate what Suspect Fire Rate is used.
  • MK-V magazine-check third person perspective animation does not fully complete
  • Bomb count modifier does not change the number of the bombs on the level
  • Replay viewer camera may have issues with cycling between actors and orbiting

 

Ready or Not

Ready Or Not is an intense, tactical, first person shooter that depicts a modern day world in which Special Weapons and Tactical police units are called to defuse hostile and confronting situations.