May 10th 2024

Vol. 73 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 73rd edition of our Ready or Not development briefing, May 10th, 2024!

This week we’ll be showing some work on new AI target detection systems that make engagements feel more fair in situations where the player is partially obscured from Suspect/Civilian AI line of sight.

We have two new specific types of target detection checks under development that are meant to meet this goal of fairness: “dynamic visibility blockers” that make thick CS gas clouds obscure your location from AI, and “AI detection cone checks” that make you less likely to be detected between small cracks or when mostly-obscured by cover at longer distances.

We also want to highlight this May as Mental Health Awareness month and contextualize the new videos on the topic that are releasing on our YouTube channel. In this newsletter you’ll find some additional development philosophy regarding the inception of our existing SWAT AI mental health system in-game for Commander Mode.

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol. 73 Development Briefing Summary Points:
(not a changelog)

  • AI Target Detection Changes
    • New dynamic visibility blockers that cause thick CS gas clouds to block effective AI target acquisition
      • AI fires at target’s last known position
    • AI accuracy is now reduced per meter of CS gas thickness
    • New target detection “cone” checks help prevent AI from acquiring targets through unintended tiny cracks, small gaps from a distance, and acquiring peaking players from a distance or at difficult corner angles
  • May is Mental Health Awareness Month
    • New thematically relevant videos releasing on the VOID YouTube channel to help bring awareness to mental health concepts present in the game
      • First video is titled “PTSD”
    • Game design insights for the inception of the SWAT AI mental health feature in Commander Mode; simply surviving is not always enough.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/4210378060872317425

Ready or Not

Ready Or Not is an intense, tactical, first person shooter that depicts a modern day world in which Special Weapons and Tactical police units are called to defuse hostile and confronting situations.