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Vol.65 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 65th edition of our biweekly development briefing, December 1st, 2023!

Today we are going to go over some of the great work that’s gone into new weapons that have been added to the game, including the MCX rifle, LVAR rifle, F90 rifle, Supernova shotgun, UMP-9 SMG, TLE 1911, and the TPL less-lethal launcher.

Redone weapon models, covered after, are the breaching shotgun which is now an 870MCS, the M45A1 pistol, UMP45 SMG, and the MPX SMG.

Throughout we’ll show and discuss much of the new gunshot and foley (handling) audio that has been added with most of the weapons above.

Lastly, we’ll take a look at re-worked ammunition values and penetration system. Revealed in this section is new training ammunition for use in training areas only, with a corresponding custom training MK18 rifle and G19 pistol.

Also, as you may have noticed from our post from on X yesterday, (https://x.com/VOIDInteractive/status/1730270617524465988?s=20) you can expect a big announcement from us at The Game Awards this December 7th!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3887232108508303655

Vol.64 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 64th edition of our biweekly development briefing, November 17th, 2023!

Today our newly overhauled SWAT AI teammates make their proper debut as an advanced and intuitive critical feature to the game.

With this development on SWAT AI we’ve made a major step towards continuing our vision for what Ready or Not can be— a quintessential tactical shooter with a central focus on PvE that’s worthy of a SWAT experience.

Let us walk you through an overview of the vast new capabilities this SWAT AI system will provide, including huge improvements and additions for formations, stacking, breaching, clearing, callouts, and securing.

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3835439444392378669

Vol.63 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 63rd edition of our biweekly development briefing, November 3rd, 2023!

Today, we want to go in-depth on what you can expect from the game’s campaign mode and narrative. The main focal point of these changes is what’s known as “Commander Mode,” the name of our new campaign mode that brings with it countless new immersive features. In Los Sueños, how you enter the ‘fatal funnel’ of each door will seal your fate and that of those around you.

Some of the elements from Commander Mode that we will cover are the progressive mission unlocks, permadeath, roster system, behavioral traits, officer therapy, and HQ expansion/functionality.

In the second section of this briefing, we will also detail progress on our narrative techniques such as briefing messages, ‘on-call’ officers, interactive audio device storytelling, novel tools for storytelling such as modular vehicle license plates, and the accompaniment of auxiliary in-game organizations.

Throughout this briefing you will see media that portrays the various topics we discuss!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3801661174266563080

Vol.62 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 62nd edition of our biweekly development briefing, October 20th, 2023!

Today, we want to provide insight on the gameplay-oriented changes that have been made for evidence collection and across many of the existing maps in Ready or Not.

The maps we’ll be focusing on are Port, Dealer, and Farm.

These improvements bring our maps further in line with our visions for the game and increase the quality of gameplay substantially. Many maps, where possible, now have more than one spawn location and generally more freedom of movement for you to approach your initial breach.

Throughout this briefing you will see various media that reflect this topic!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/5555811415915054407

Vol.61 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 61st edition of our biweekly development briefing, October 6, 2023!

Today, we have a Situation Report via a variety of subtopics that provide a wide view of the game’s current development. Included in this format we hope to show you some of the more nitty gritty details of our development process.

This briefing’s subtopics include police “trailer” units, Quality of Life (QOL) improvements to less lethal equipment, level blocking volumes, level overhauls on Farm, and VFX improvements/optimizations.

Furthermore, we are excited to say that we are on track for an expected 1.0 release towards the end of this year based on the incredible pace of our team’s development throughout these past months!

⬇️⬇️⬇️

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3710460111434346509