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Community Exhibit Vol. 29

Welcome back, Officers.

The Halloween season is upon us. While many of us don costumes and indulge in excessive amounts of treats (and maybe some tricks too), some of you have been hard at work creating some tricks and treats of your own. What a pleasure it is for us to be able to share with all the ghouls and goblins in the community what you’ve made.


Community Creations

Mission Editor share codes, a chance to earn some RoN keys for your friends, mods, in-game photography, and some gorgeous art.

Mission Editor

We’ll kick things off with the Mission Editor. Many players have taken the opportunity to share their creations in the #mission-editor-codes channel in the official Ready or Not Discord. You’ll find some of the community customized Missions below. 

Mausoleum of the Mariposa by realgerardscott 

Code: C5P22-TJECM-YJYVJ-TACB3-TAGDQ-V3AMZ-HG2AB-EY4VE-WEWJM-ADJ1P-CEGWA-AAFFE-A

October 4th, 2025: Remnants of the Left Behind storm Coastal Grove following the publication of a false report claiming the Freemont family were recovering in the hospital after the Clemente Hotel shooting. Numerous casualties have been reported and explosive vests and traps have been sighted. Suspects are heavily armed and determined to avoid capture, be prepared for anything. 

  • Player hp at 200, suspect at 250. 
  • 18 suspects that are all armored, with 2 carrying suicide vests. 
  • High suspect morale and stress with fast stimulus and reaction time. 
  • Professional, tactical, and sneaky suspect archetypes. 
  • High chances of suspects faking surrender or playing dead, high chance of suicide as well. 
  • 20 civilians & 10 roaming, including 2 explosive vest ones to keep your target id on point. 
  • Civilian archetypes include unaware and threatened 
  • 10 door traps either tripwire or flashbang, 32% locked door chance and 24% open door chance.

The Left Behind: Episode 1 by The Hulan Spyder 

Code: C2Y5Z-TTMMY-3Y2XW-3ACHV-2GPJM-3WEVF-J2JEA-CFB4Q-E4JWT-YVKQW-EACAC-AGJMJ-J

A vehicle implicated in a bank robbery that transpired a few hours ago is located in Camino de Tierras.

  • Health cap for players is 250 with an 80 max damage cap. 200 for Suspects, 100 for Civilians. 
  • Stress is high and morale is low. The bank robbery was botched and the fact that they got out with what cash that they did was a matter of pure luck.  
  • It’s a Friday night at the restaurant and it’s full of dining customers. The situation turned incendiary with multiple civilians being taken hostage as the suspects barricade themselves in the building. 
  • As more intel comes in from the bank’s surveillance, it has become clear that members of The Left Behind are comprising the suspect numbers. Be ready for a brawl if things go haywire. 
  • Suspects could be considered very well armed as the cameras have shown during the bank robbery. Modified rifles and shotguns are confirmed with appropriate sidearm backups. 
  • Depending on the RNG, there could be only the suspects at the bank robbery, totaling 9. However, they could be dropping off the cash to another group to launder, which means additional armed suspects could be present and will fight if cornered. Don’t hesitate to call for backup. 
  • FAIR WARNING: There are IR traps and Toxic Gas traps. Be EXTRA careful. The restaurant is slammed busy with customers and has a full house of employees. If a toxic gas trap is triggered, it could easily mean the demise of any civilians in the area. There’s not MANY traps so be careful of complacency. 
  • NO ACTIVE SHOOTER situation. This is a barricaded suspect hostage situation. 

Realistic/Roleplay 23Mb/s by Arthur 

Code: CBP4A-TJFTM-ZMYBA-ACAAR-BWM3C-WAKAJ-APPAB-Q2TPX-BF0JP-JBJHT-AAAAA-MEEPA

  • The hostile only has a .357 magnum or a 1911, with melee maybe. 
  • Start mission with up to 3 hostiles (between 1 and 3). 
  • Between 2 and 3 civs in the mission. 
  • Player and SWATAI health at 100hp. 
  • Suspect health at 100hp (armor removed). 
  • Civs health at 50hp. 
  • No traps. 
  • No doors opened, no doors locked.

Share Your Fears

We also want to lean into the season by encouraging you to Share Your Fears. From now until the end of October, use the Mission Editor to create a scenario that leans into the horror of the Halloween season. It’s up to you to define what that means to you, after all, we’re all afraid of different things! Share it in the #mission-editor-codes in Discord with “Share Your Fears” in the title. We’ll play and then pick some of our favorites and award you some Ready or Not keys so your friends can join in on the terror.


Mods

A port of a classic, a spin on a beloved TV 2000s show, and some shiny new weapons.

Oil Refinery – Stolen Flame by silversoulart 

Ported over from a classic title in the tactical FPS genre.

Download Here: Oil Refinery

In The Middle (Alpha) by AthosBenter

Still in its alpha state, an already excellent CQB map from a new creator in the RoN modding community. We had a lot of fun with this one! 
 
“You’re not the boss of me now…”

Download Here: In The Middle (Alpha)

MCX-SPEAR LT 11.5 – 5.56 by supervog

Add the SPEAR LT 11.5 inch 5.56 rifle in two colorways, plus plenty of custom attachments and ammo.

Download Here: SPEAR LT 11.5

MP-443 GRACH by VAL3T

VAL3T brings you the MP-433 Grach pistol.

Download Here: MP-443 GRACH

Art & Photography 

Some first-timers being shown here and some returning artists as well. Thanks for sharing your talents with us! 

Credit to roku14 via Discord.

Credit to Motor Michael via Discord. 

Credit to helligkeit via Discord.

Credit to lcore via Discord.

Programmed Psychosis

Speaking of horror, what a perfect time to recognize those officers who’ve endured the horror of the MLO and earned their stars.


Down The Rabbit Hole | Episode 14: 23 Megabytes A Second 

What began as a malicious prank during Michael Williams’ livestream became the beginning of a story with far wider-reaching consequences. Shayne and Issac tackle the lore behind the human trafficking in Los Sueños in these next four episodes. It all begins with 23 Megabytes per Second and the influencer – Milky Toes.
 
Episode 14 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube


Merch

We recently announced some new Merch!
 
Whether you are looking to grab a cup of joe like Los Sueños’ finest, wrap your gaming gear in new skins, or enhance your shelving with some RoN collectibles, we’ve got the apparel and gear. 
 
The all-new collection is available now! 

US site: https://na.merch.voidinteractive.net
EU site: https://eu.merch.voidinteractive.net


Conclusion

Thanks for stopping by Officers. We hope you have a safe and happy Halloween season and that you get all of the treats and only some of the tricks. Don’t forget to share your Mission Editor codes in the official Discord until the end of the month for a chance to win some RoN keys!

Looking for more mod content? You can find it here:
https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.
VOID Interactive

Ready or Not Update v1.5.3 Changelog

Attention Officers,

RoN Update v1.5.3 addresses many crashes and performance improvements across all platforms. Fixes for the Mission Editor, failures to authenticate to Epic Online Services on PS5, and issues with laser or flashlight attachments emitting from misaligned positions from weapons are also among the changes made.

Update Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’> A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
  3. Q: ‘Why does an update take so long to download despite my fast internet’> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
  4. Q: ‘Why didn’t my game update yet on my console platform?’> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Gameplay

General Performance:

  • General performance optimization increases
  • Improved loading times between levels 

Levels

Station

  • The firing range is now accessible within the Mission Editor Station

Bug fixes: 

AI: 

  • Fixed Mission Editor suspects not spawning with Knifes and Bomb Vests at the same time
  • Fixed the Mission Editor “Damage Cap” setting’s changed values not getting saved
  • Fixed the Mission Editor “Suspect Fire Rate” setting’s changed value not getting saved
  • Fixed Mission Editor Bomber Suspects being unable to fire weapons
  • Fixed Mission Editor Active Shooter suspect archetype being present on missions that have Active Shooter by default despite being disabled in ME settings

UI: 

  • Fixed some calibers not translated into non-English Languages at the Advanced Suspects Tab
  • Fixed pop-up “Ok” and “Cancel” buttons in non-English menus for Mission Editor not being localized.
  • Fixed Casual/Standard/Hard Mission Editor difficulties not being translated to every non-English Language
  • Fixed needing to scroll down in order to see all available Entry Points within Mission Editor UI
  • Fixed “My Missions” Mission Editor list overlap with other UI elements on higher UI scales
  • Fixed appearance drop-down list automatically closing when scrolled after reaching the bottom of the list
  • Fixed G-18C pistol missing letter “C” from it’s name in localization
  • Fixed drop-down list of the Suspects/Civilian Appearance setting covering part of the Mission Editor’s UI elements
  • Fixed issue with scrolling up/down Hints of some Mission Editor settings at high UI scale
  • Fixed that Mission Objectives contained inconsistently placed dots in Polish and Spanish on various missions
  • Fixed lost connection error code message after the Host closed the lobby missing localization
  • Fixed minimum Suspect Count slider marker not visually reaching the end of the slider
  • Fixed the Title of Buy Cheap, Buy Twice map being cut off in Mission Editor in certain languages
  • Fixed Thank You, Come Again and 23 Megabytes a Second map titles overlapping in Polish and Japanese languages
  • Fixed “Front/Back” armor setting text not fitting the designated UI area in certain languages
  • Fixed Weapon attachments’ category names in loadout do not fitting the designated UI area
  • Fixed text overlapping in Mission Editor when trying to select uncompleted mission
  • Fixed missing ‘stick’ controller language used in Item & Command Menu Navigation option description missing in Turkish
  • Fixed Mission Editor Mission Debrief updating incorrectly

Audio: 

  • (PS5) Fixed sound effects being heard by player across unintentionally far distances

Animation:

  • Fixed MK-V checking ammo animation being incomplete when viewed from 3rd person

Levels: 

Ides of March

  • (PS5) Fixed rare crash loading into mission with Mission Editor

Valley of the Dolls

  • (PS5) Fixed crashes

23 Megabytes A Second

  • Fixed rare Mission Editor crash

Greased Palms

  • Fixed rare crash loading into mission with Mission Editor

Ends of the Earth

  • Fixed rare crash loading into mission with Mission Editor

Miscellaneous Fixes: 

  • (PS5) Fixed failures to Authenticate connection to Epic Online Services
  • Fixed flashlight and laser attachments emitting from misaligned positions
  • Fixed various gameplay freezes and crashes
  • Fixed UI-related controls softlock between the Host and Client in the Mission Editor
  • (PS5) Fixed rare crash while returning to Station from a mission
  • Fixed setting traps to 0 in Mission Editor not fully removing all traps on some missions
  • (XBOX) Fixed multiplayer Host not receiving indication about network instability

Community Exhibit Vol. 28

Welcome back, Officers.

We hope you’ve been well.

The Mission Editor has been available for just over a week and we’ve been thoroughly impressed with your creations. Ranging from realistic to the absurd, it’s clear to us that you’re having as much fun (maybe more) as we hoped you would.  
 
In today’s Community Exhibit we’ll be highlighting all the art, mods, and content you’ve been making. In addition, we’ll be also be highlighting some of the Missions you’ve been sharing so that the rest of the community can experience them as well.


Stack Up Partnership

As you might have heard, we’ve been working with our friends at Stack Up, trying to get the word out about the amazing work they do with, and for, veterans. 
 
This evening you can join Stack Up to play Ready or Not for their mental health gaming night. To join, hop over to their Discord: Discord.gg/stackupdotorg 
 
Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture. 
 
Want to volunteer, or help support their cause? You can learn more at https://www.stackup.org/
 


Community Creations

Mission Editor codes, videos, mods, and some exceptional art. We’ve got it all this week! 

Mission Editor

You’ve been sharing all your custom Missions in our new Discord channel, #mission-editor-codes, and it’s been a joy. If you’re reading this and haven’t taken the opportunity to share your creations with the community, now is as good a time as any! Below you’ll find a smattering of creations shared in our official Discord   #mission-editor-codes channel and on YouTube! 

More Immersive Unity Trust Bank Robbery by Psiot 

Code: C5P22-TJECM-YJYVJ-TACB3-TAGDQ-V3AMZ-HG2AB-EY4VE-WEWJM-ADJ1P-CEGWA-AAFFE-A  

Instead of being caught in the middle of a riot, the Unity Trust bank is now being robbed by a heavily organized group equipped with powerful weapons and armor. They have taken the staff hostage and are not expected to give up easily.  

  • High suspect health, full armor. 
  • Powerful weapons. 
  • High suspect morale, high stress.
  • Low chance of surrender, high chance of fake surrender or playing dead. 
  • High suspect courage (archetypes: irrational, twitchy…). 
  • Lowered suspect accuracy.
  • Low number of civilians, taken prisoner or hostage. 
  • No traps. 

Realistic 23 Megabytes A Second by Testy 

Code: CBP26-TJECM-ZMYFT-2CPF0-AABAW-CABAT-PEABK-MJABZ-DFGAJ-TBJGT-JAAAA-BMWJA

  • Player health minimized to 50 HP (takes only 1–4 shots to down you). 
  • SWAT AI settings same as default. 
  • Suspects and civilians 10 HP, taking only one shot to knock down. 
  • 4–5 suspects and 6–7 civilians. 
  • Civilians common, noncompliant, threatened & hostage. 
  • ONE roaming suspect. 
  • Suspects sneaky, cowardly. 
  • Suspects worse aim. 
  • Basically, almost only semi-auto only with G19s and AKMs. 
  • Suspects more hesitant, uncertain, unprepared, and “street thug”. 
  • Suspects start morale 60%. 
  • Civilian start morale 40%.
  • 3 civilians roaming.
  • 0% open doors.
  • Low chance of suspect suicide.

Mausoleum of the Mariposa by realgerardscott 

Code: C1PZX-TJG0M-ZMY2C-AAAYJ-RMKWA-V26RD-AABKQ-C2PWW-JW7EH-BPWAT-8AABE-PDK2

  • Three Letter Triad 
  • 200 HP for Players and Suspects. 300HP for SWAT. 
  • Suspects and SWAT AI all have fast stimulus, far sight, and reaction, etc. 
  • Suspects carry Black Sentinel weapons such as the MK18, MP5, M16, LAVR. Some MLO weapons included such as the FAL.
  • 15 NPCS with sneaky, professional, and tactical traits. 
  • 60% start morale, standard stress increase and start; 70% chance to fake death. 
  • 10 traps of either the tripwire alarm, flash bang, or gas trap. 
  • Doors are 16% max locked & 28% max open. 

Mods

A new map, a twist on a current and some excellent weapon options.

USC Villard Museum – The Cost of Culture by THEWILLIX 

Confront dangerous suspects in this museum campus full of winding corridors and exhibit halls. An excellent map for a first-time map maker.

Download Here: Museum Campus

Blackout  – Neon Tomb by JordiLorence94

Neon Tomb has gone dark, but the threat remains. NVGs and a flashlight are a must for this one.

Download Here: Blackout – Neon Tomb

SAG AK105 TACTICAL – M320 UGLM by VAL3T

Add the AK105 and functional Flash/Stinger/Gas grenade launcher to game.

Download Here: AK105

AK-74M ZENIT by VAL3T

Another excellent weapon addition by VAL3T. Adds the AK-74M to the game.

Download Here: AK-74M

Art & Photography 

It’s always a pleasure to browse the airwaves and see the talent you all bring to our community.

I’ve got your back.

Credit to YourGlobalSid via Discord.

Gerard is lookin’ healthy.

Credit to itsmostlikelydani via Discord.

Credit to CCCYY via Discord.

Stay calm.

Credit to LonePhoenix via Discord.

Credit to Käpt’nMEGLO via Discord.

Video Content

With the launch of the Mission Editor, we’ve seen some excellent videos from creators. Here’s a couple by none other than OfficialInvictus and GoldenWombat. 

Invictus’s The Spider Hostage Rescue  
CDP38-AJECM-ZMYY3-CFAA2-ADB2R-PTEKY-YGAAA-WK4WK-E4EJA-B2NAA-AAAAA-ACYWA

Golden Wombiez Zombies!
CNP37-TJEAM-4MAG5-TTG2A-AAEEM-JE4MQ-GZMAK-KEAKC-MABDA-ASFBC-AAAAC-AAWKA 

Programmed Psychosis

Congrats to those Officers who’ve completed the challenge. You all deserve some well-earned rest and relaxation.


Down The Rabbit Hole | Episode 13: Elephant

The LSPD confronts an active shooter situation at Watt Community College. Timing is everything in “Elephant”, as civilians face the threat of the suspects, but also improvised explosives. No doubt, this is a heavy one. 
 
Episode 13 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube


Merch

A brand-new merch drop is here! 
 
In celebration of the recent update 1.5 with Mission Editor, we’ve also expanded the arsenal of merch gear to help you look your best and represent the LSPD with free shipping across all store items within the USA/EU from September 3 – October 3! 
 
Whether you are looking to grab a cup of joe like Los Sueños’ finest, wrap your gaming gear in new skins, or enhance your shelving with some RoN collectibles, we’ve got the apparel and gear. 
 
The all-new collection is available now! 

US site: https://na.merch.voidinteractive.net
EU site: https://eu.merch.voidinteractive.net

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

https://forms.gle/buB6Z6WtXd8AkFti7


Conclusion

Thanks for tuning in Officers. We look forward to seeing all the content you’ll make in the future, and even more so, look forward to sharing it here. If you aren’t already sharing your Mission Editor codes, art, videos, and more, in the Discord, we’d encourage you to join and share what you’re up to. You never know, your creations may just end up in the next Community Exhibit!

Looking for more mod content? You can find it here:
https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.
VOID Interactive

Ready or Not v1.5 Update: Mission Editor Changelog (v1.5.2)

Attention Officers,

In the v1.5 Update for RoN we are releasing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.

This is our initial introductory launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game.

Free New Styles of the Triple Weapon Pack Weapons, Released to All Players:

The Ready or Not Triple Weapon Pack weapons, which were initially added with RoN’s console release, are now being released for free as three new cosmetic styles to all players regardless of platform or game edition. These new free styles are the MK-V ‘HC’ (Hard Chrome) pistol, 590M ‘FDE’ (Flat Dark Earth) shotgun, and M32A1 ‘LSPD’ Blue rotary grenade launcher.

Players who were already eligible for the triple weapon pack weapons previously (i.e. PC platform players, console pre-order owners, or console Triple Weapon Pack owners) will now have access to both the original style and the new style of each of these weapons.

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports 

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel. 

Update Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’
    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.Ready or Not Modding Update Tips:Community Resources
  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
    > A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
  3. Q: ‘Why does an update take so long to download despite my fast internet’
    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
  4. Q: ‘Why didn’t my game update yet on my console platform?’
    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Gameplay

AI

Click Expand to View AI Changes:
Mission Editor AI Options (‘Basic’ and ‘Advanced’ tabs)
  • ‘Basic’ Tab
    • SWAT AI
      • SWAT Health
      • SWAT Accuracy
      • SWAT Fire Rate
    • Suspect AI
      • Suspect Health
      • Suspect Start Morale
      • Stun Resistance
      • Suspect Accuracy
      • Suspect Fire Rate
    • Civilian AI
      • Civilian Health
  • ‘Advanced’ Tab
    • SWAT AI
      • SWAT Health (expanded selection)
      • SWAT Sight Stimulus Reaction Time
      • SWAT Semi Auto Distance
      • Morale Damage by SWAT Activity
      • Morale Damage by SWAT Activity Multiplier
    • Suspect AI
      • Suspect Health
      • Sight Range
      • Maximum Suspect Count
      • Minimum Suspect Count
      • Roaming Suspects
      • Max Melee Suspects
      • Explosive Vest Suspects
      • Suspect Start Morale
      • Suspect Morale Gain By Firing Weapon
      • Suspect Stun Duration
      • Suspect Accuracy
      • Suspect Accuracy Penalty When Taking Hostages
      • Suspect Semi Auto Distance
      • Suspect Stimulus Reaction Time
      • Suspect Perception
      • Time For Suspects To Aim For Headshots
      • Suspect Starting Stress
      • Rate of Suspect Stress Increase
      • Suspect Hesitation
      • Suspect Fake Surrender
      • Play Dead Chance
      • Hit Animation Chance
      • Hit Animation Repeat Chance
      • Suspect Appearance
      • Enable Active Shooter (Enable/Disable)
      • Suspect Archetype Override
        • Common
        • Sneaky
        • Cowardly
        • Irrational
        • Professional
        • Terrorist
        • Twitchy
        • Tactical
      • Change of Suspects’ Primary Weapons
        • UMP45 (.45 ACP)
        • Uzi (9x19mm)
        • Calico (9x19mm)
        • M76 (9x19mm)
        • M1897 (12 Gauge)
        • Sawed-Off (12 Gauge)
        • RPD (7.62x39mm)
        • M249 (5.56x45mm)
        • CAR (5.56x45mm)
        • M4A1 (5.56x45mm)
        • AK102 (5.56x45mm)
        • MK18 (5.56x45mm)
        • FAL (7.62x51mm)
        • M16A4 (5.56x45mm)
        • MP5/10 (10mm Auto)
        • MP7 (4.6x30mm)
        • AKS74U (5.45x39mm)
        • AK103 (5.45x39mm)
        • AKM (7.62x39mm)
        • LVAR (.300 Blackout)
        • M14 (7.62x51mm)
        • RTWC (6.5x48mm)
        • 870MCS (12 Gauge)
        • Beanbag Shotgun (12 Gauge)
        • No Primary
      • Change of Suspects’ Secondary Weapons:
        • G19 (9x19mm)
        • .357 Magnum (.357 Magnum)
        • Makarov (9x18mm)
        • TLE 1911 (.45 ACP)
        • TEC 9 (9x19mm)
        • B92X (9x19mm)
        • USP45 (.45 ACP)
        • FiveSeven (5.7x28mm)
        • MK-V (.50 AE)
        • No Secondary
    • Civilian AI
      • Civilian Health (expanded selection)
      • Maximum Civilian Count
      • Minimum Civilian Count
      • Roaming Civilians
      • Explosive Vest Civilians
      • Civilian Stimulus Reaction Time
      • Civilian Start Morale
      • Civilian Appearance
      • Civilian Archetype Override
        • Common
        • Noncompliant
        • Unaware
        • Threatened
        • Hostage
        • Prisoner

Engineering

  • Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby
  • Mission Editor Options (‘Basic’ and ‘Advanced’ tabs)
    • ‘Basic’ tab
      • Player
        • Limited Bandages (2)
        • Damage Cap (max amount of damage received by player in a single hit)
      • Mission
        • Door Trap Count
        • Door Trap Types
        • Default NPC Spawn Points (Enabled/Disabled)
    • ‘Advanced’ tab
      • Player
        • Player Health
        • Limited Bandage (Expanded Selection)
        • Shielded Melee Damage Multiplier
        • Rules of Engagement: Friendly Fire
        • Rules of Engagement: Friendly Fire Penalty
      • Mission
        • Door Trap Count (expanded selection)
        • Max Locked Doors Percentage
        • Max Open Doors Percentage
        • Chance of Suspect Death by Suicide

Weapons

  • Free ‘Triple Weapon Pack’ Cosmetic Styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.)
    • MK-V ‘HC’ (Hard Chrome) Pistol
    • 590M ‘FDE’ (Flat Dark Earth) Shotgun
    • M32A1 ‘ LSPD’ (LSPD Blue) Rotary Grenade Launcher

User Interface and Experience

  • Mission Editor added to main menu screen

Bug fixes: 

AI: 

  • Fixed suspects sometimes being unable to surrender, move or shoot.

Animation:

  • Fixed death animations sometimes playing at the wrong time for clients in multiplayer.
  • Fixed being unable to see shield wielding clients’ pistols as host.
  • Fixed sliding third person animations while flipping the magnifier.
  • Fixed G18-C magazine clipping through the gun at the end of the quick reload animation.
  • Fixed taser cartridge leaving the taser during arrest/bash animations.
  • Fixed clipping when changing scope magnification during canted aim on certain guns.
  • Fixed stuttery SWAT AI grenade throw animation.
  • Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.
  • Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.
  • Fixed teleporting pistol magazines during certain pistols’ reloading animations.
  • Fixed pump action shotgun dry fire trigger pull animations not playing.
  • Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.
  • Fixed 590M magazine leaving the gun during arrest animations.
  • Fixed slight hand misalignment after changing magnification of the SDR optic.
  • Fixed C2 detonator clipping in first person.
  • Fixed hands clipping into optics during 870CQB empty reload first person animation.

Levels: 

Station

  • Fixed clipping during certain animations of NPCs in the holding cell.
  • Fixed twitchy facial animations of certain NPCs.
  • Fixed static mop.
  • Fixed missing head.
  • Fixed rifle magazines appearing in certain station NPCs’ shotguns.
  • Fixed instances of necks clipping through the shirts of various station NPCs.

Narcos 

  • Fixed TV screen not breaking when shot.

Stolen Valor

  • Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.

No Good Deed

  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to walk onto bumper car’s antenna.

All Gods Burn

  • Fixed bandana LOD issues of bandana wearing suspects.
  • Fixed necks clipping through the shirts of various suspects.

A New America

  • Fixed curtain desync between clients and host.
  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to climb onto an ammo box in the press conference room.
  • Fixed certain suspects using voicelines from the 3 Letter Triad mission.

UI:

  • Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.

Miscellaneous Fixes: 

  • Fixed G18-C not changing magazine upon reloading.
  • Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32A1 launcher equipped.
  • Fixed softlock when lockpicking a door while simultaneously activating night vision.
  • Fixed 6.5×48 JHP ammo being weaker than intended.
  • Fixed performance issues when firing shotguns at certain surface materials.
  • Fixed mismatched skin tone between certain SWAT heads and arms.
  • (PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.
  • (XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.
  • (XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account.
  • (XBOX) (Possibly) fixed lobbies hosted on XBOX only having a single available slot for clients.
  • (EGS) Fixed rare crash when loading into Neon Tomb.


Known Issues:

  • Active shooter suspects can still be present in default active shooter levels even when disabled in the Mission Editor.
    • Workaround: After disabling active shooter, enable any other suspect archetype.
  • “G18-C” pistol is missing “-C” from it’s name in languages other than English
  • Suspects assigned the Tactical Archetype via Mission Editor use MLO Voice Over
  • “Suspect Fire Rate” setting’s changed value does not get saved
    • Workaround: The difficulty you select at beginning of Mission Editor mission creation will dictate what Suspect Fire Rate is used.
  • MK-V magazine-check third person perspective animation does not fully complete
  • Bomb count modifier does not change the number of the bombs on the level
  • Replay viewer camera may have issues with cycling between actors and orbiting

 

Community Exhibit Vol. 27

Welcome back, Officers.

It’s been an exciting time for all of us at VOID Interactive. While you’ve been producing amazing community content, we’re also busy building the future of Ready or Not. Let’s get into it.

Mission Editor

As some of you may have seen, we recently announced that we’re working on a new feature, the Mission Editor, and that it’ll be releasing in the coming weeks.

The Mission Editor will afford you increased replayability and unique gameplay situations through its deep modifier suite for AI characters and gameplay variables.

From swapping appearance of suspects of one level with another, giving all suspects knives or M249s, tweaking the behavior of civilians, to giving yourself only 50hp, there are countless new ways to engage with missions with this feature.

Get ready to create, save, and share edited missions with your squad mates and the community when the free update arrives in the coming weeks. We can’t wait to include some of your Mission Editor creations in these Community Exhibits!

Internally, we’ve had a ton of fun with this feature already. We can’t wait to see how it changes the way you play Ready or Not when it drops.

You can check out the detailed Development Briefing HERE.


Stack Up Partnership

We recently announced that we’re working with a new charity partner, Stack Up.

They’re currently hosting a Tiltify campaign that includes the opportunity for a Weight Of The Badge Collection. Learn more about the campaign HERE.

Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture.

Want to volunteer, or help support their cause? You can learn more at https://www.stackup.org/

Keep an eye out for more from Stack Up and VOID Interactive in the future!


Community Creations

You know the deal. We’ve got some incredible talent in this community, and this is our opportunity to show it off. Mods, speedruns, art, and more. Check it out!

Presidio — The Old Guard by silversoulart

A classic map from a classic franchise. Make sure you pay attention to those difficulty settings for a good idea of how many suspects to expect!

Download Here: Presidio

EOD Bomb Suit by VoltsCorp

Superior protection for the bravest LSPD Officers.

Download Here: EOD Bomb Suit

MK18 Airsoft Rifle by OttoVonSchneider

A less-lethal rifle with brand-new audio and fully functioning gas blowback capability. Plus, it comes in a neat color!

Download Here: MK18 Airsoft Rifle

Beard For Judge by VoltsCorp

Judge rocks a more rugged look. After all, it’s been a long day(s) at work.

Download Here: Beard For Judge

Some excellent artists have contributed to our lineup this week, and we’ve got a speedrun, which is an art of it’s own!

Let’s start with that speedrun. This is an absolutley unreal run from thickskinjacket. It’s the fastest we’ve seen and, as far as we are aware, this is correctly stated as a world record. Frankly, we’re in awe.

“You report to shadows, Judge.”

Credit to SinsOfTheArtist via Discord.

Time’s up.

Credit to AlvarOpin via Discord.

“…the power they hold over you is nothing but smoke and mirrors.”

Credit to Clu via Discord.

“Tick tock, David.”

Credit to Tymoslaw via Discord.

Programmed Psychosis

A round of applause to all the Officers who’ve recently completed the “Programmed Psychosis” achievement. You’ve earned your flowers.


Down The Rabbit Hole | Episode 12: Relapse

The Coastal Grove Medical Center becomes the target of vicious attack by the Neon Night Club perpetrators, The Hand. LSPD SWAT arrives on the scene, and the hospital is in chaos. Take a trip inside this horrific, twisting, labyrinth and learn all about “Relapse”.

Episode 12 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube:


Merch

Looking to pick up some Ready or Not merch? Browse the collection online where you’ll find t-shirts, hoodies, body pillows, The Weight of the Badge Collection, and more!

US site: https://na.merch.voidinteractive.net
EU site: https://eu.merch.voidinteractive.net

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

https://forms.gle/buB6Z6WtXd8AkFti7


Conclusion

As always, we appreciate you tuning in. Stay safe out there, Officers.

Looking for more mod content? You can find it here:
https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.
VOID Interactive

Vol. 90 — Ready or Not Development Briefing

Attention Officers,

Welcome to the 90th edition of our Ready or Not Development Briefing, Thursday July 30th, 2026. 

In this briefing we are introducing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.  

The Mission Editor will be releasing for free along with bug fixes to all platforms in the coming weeks as part of the v1.5/1.5.1 Update for Ready or Not. 

This is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. 

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not. However, the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change. 

Mission Editor

The Mission Editor is a precise modification tool that allows you to custom tailor Suspect, Civilian, SWAT AI, and player along with some other gameplay related variables for a given mission. This feature is arriving in the coming weeks to all platforms in the free v1.5/1.5.1 update for Ready or Not. 

Suspect AI Modifiers

Suspect AI modifiers make up the brunt of the content in Mission Editor. These modifiers allow you to fine tune behaviors and combat effectiveness of suspects. Appearance presets from other missions can also be selected, including their associated voice-over sets. Note that mission-specific characters who are objectives, named, or otherwise required may remain. 

[Image below: Body of a paramilitary suspect spotted by the flashlight of a SWAT officer on Thank You, Come Again]

For players that want more elusive encounters, suspects can be assigned the cowardly archetype so that they are more likely to hide behind or under objects in missions. If you want to go against a more coordinated threat, assign the ‘tactical’ archetype to suspects. 

If multiple archetypes are included within a mission’s archetype pool, the mission will randomly use archetypes from that pool for eligible AI— subject to mission-specific rules and required characters. The same archetype pooling approach is present in Civilian AI customization too.

[Image below: Suspect from the Carriers of the Vine mission surrendering on Buy Cheap, Buy Twice]

Choose the pool of primary weapons that your suspects are using from an M249 to a bolt action rifle, and which backup weapon they may have. If you’re comfortable maintaining a 21-foot distance, assign your suspects knives, bomb vests (the total number of which in a mission can be changed), irrational archetype, and no primary weapons. 

[Image below: Image below: Suspect from Sinuous Trail seen on the Leviathan mission with an M249 light machinegun and explosive vest]

Perhaps you only want one suspect on 23 Megabytes A Second, you can do that too. Or on another level you might like a manhunt by setting maximum civilians, but just one suspect that is also using the cowardly archetype with a concealed weapon. 

SWAT AI Modifiers 

SWAT AI modifiers are geared toward modifying the combat effectiveness of your SWAT NPC officers, although containing less variables than Suspect AI. These modifiers include SWAT visual stimulus reaction time, Morale Damage by SWAT Activity, and Morale Damage by SWAT Activity Multiplier. Examples of SWAT activities that cause morale damage include compliance commands, less lethal weapons, kicking in doors, gunfire, and ordinance usage. 

Civilian AI Modifiers

Civilians share a subset of the modifiers available for suspects, without the same emphasis on combat. These modifiers will let you change how compliant civilians are and adjust their civilian behavior archetypes. 
 
For example, the prisoner archetype will result in civilians being pre-restrained upon entering a level. This can be used as a quality of life measure for players who want runs with less civilians to restrain, or to emulate hostage-type scenarios. 

Player Modifiers

The amount of player health can be modified, as can the max number of bandages. With this setup, players can choose to enhance how hardcore a given mission is. With only 50hp, any shot that defeats armor could be immediately lethal to a player. With only one bandage, players only have one opportunity to stem a bleeding wound. 

Miscellaneous Modifiers 

A select number of miscellaneous mission-related modifiers can be changed too, which affect how the mission presents itself or how much complexity is offered. 

The length of bomb timers in a bomb threat mission, multi-selectable door trap types, enabling/disabling default character spawns, max locked doors percentage, max open door percentage, and chance of suspect suicide can be modified. 

Being able to change the maximum amount of doors open can create an increased challenge due to suspects having increased sightlines throughout the level. This contrasts with the max locked doors, which generally can be a quality of life change since you won’t need to make as many forced entries. 

Short Patch Preview

A video containing a short preview of some of the fixes coming in v1.5/1.5.1 went up on our YouTube channel today. This video only contains a handful of the fixes that will be included in the full changelog:

Conclusion 

The Mission Editor affords you increased replayability and unique gameplay situations through its deep modifier suite for AI characters and gameplay variables.  

From swapping appearance of suspects of one level with another, giving all suspects knives or M249s, tweaking the behavior of civilians, to giving yourself only 50hp, there are countless new ways to engage with missions with this feature. 

Get ready to create, save, and share edited missions with your squad mates and the community in the v1.5 update for RoN, arriving in the coming weeks.  

This is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. 

Find Ready or Not: Steam, Xbox, PS5, Epic Games Store
Browse Ready or Not Merch here.  
Our other links:
Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky. 

Stack up and clear out.  
VOID Interactive 

Community Exhibit Vol. 26

Welcome back, Officers.

It’s summer in the northern hemisphere, so many of us at VOID are trying to stay cool. We hope you can do the same.

While we’re hard at work on what’s next for Ready or Not, we’ve got another community exhibit for you to highlight what’s going on in, and around, the RoN community.



Stack Up Partnership

We’re thrilled to announce that we’re working with a new charity partner, Stack Up.

Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture with four pillar programs:

Supply Crates

Video game care packages full of the latest games, gear, and consoles sent to deployed units and veterans in need.

Air Assaults

All-expenses-paid trips to bring deserving veterans to gaming and geek culture events.

The Stacks

Volunteer teams engaged in veteran outreach and community betterment projects in their local areas.

Overwatch

Peer-to-peer mental health support for veterans and civilians alike, provided through Stack Up’s online community.

In their 10 years of operation, Stack Up has assisted more than 71,000 veterans. It’s an important mission.

Want to volunteer, or help support their cause?

You can learn more at https://www.stackup.org/

Keep an eye out for more from Stack Up and VOID Interactive in the future!








Community Creations

Lots of great art, mods, videos, and more, coming out of the community in recent weeks. The community’s passion and creativity continues to awe and inspire us. Here is a pull on some of our recent favorites:


911 Figueroa by Occision

Fast, claustrophobic, and deadly. 911 Figueroa puts D-Platoon into the belly of the Los Sueños subway system. Suspects have been reported as heavily armed and have been seen rigging canisters of an unknown substance on the train. It’s up to you to preserve civilian life on the densely packed platform, apprehend the suspects, and investigate the devices.

Download Here: https://www.nexusmods.com/readyornot/mods/8090?tab=description


D-Class by VoltsCorp

VoltsCorp brings you another excellent SCP skin. What’s not to love?

Download Here: https://www.nexusmods.com/readyornot/mods/7897


Weapon Mods by neanderthal2

Neanderthal2 has a whole host of weapons you can add to your armory, including the Navy Rifle, the Staccato XC, and more!

Download the NOVESKE Navy Rifle: https://www.nexusmods.com/readyornot/mods/8102

Download the Staccato XC: https://www.nexusmods.com/readyornot/mods/8099

And more: https://www.nexusmods.com/profile/neanderthal2/mods?page=1


Get in touch with your artistic side with some art and in-game screenshots to appreciate.

The calm before the storm.
Credit to yoahere via Discord.


Reaction time is everything in this line of work.
Credit to _ARIEL via Discord.


Stay quiet. Stay safe.
Credit to Null via Discord.


3 Letter Triad.
Credit to thecrazy_chris via Discord.


Portrait of an officer.
Credit to emry via Discord.




Looking for some tips on how to finish the “Programmed Psychosis” achievement? This video from nøx on YouTube is full of excellent suggestions.








Programmed Psychosis

Speaking of, we’ve seen more Officers sharing their achievement. Congratulations, and keep up the good work.

Be sure to share your achievement in the Discord or by tagging us on social media. Each exhibit we choose a few random Officers to celebrate.








“House Call” Fan Film

House Call is a fan-made short film set in the world of Ready or Not being produced by Shayne, Issac, and several other creators you might recognize in the RoN community

The story follows David Beaumont early in his SWAT career with the Chicago PD, where a routine raid turns into a catastrophe that reshapes his understanding of duty, consequence, and survival.

If you’re a fan of Kickstarter projects you can find more info here:

https://www.kickstarter.com/projects/1676293111/house-call-a-ready-or-not-story








Down The Rabbit Hole – Episode 11

Few missions in Ready or Not will make your stomach churn the way this one does. This week’s episode is centered around “Neon Tomb”

Episode 11 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube.









Merch

Looking to pick up some Ready or Not merch?

Browse the collection online where you’ll find t-shirts, hoodies, body pillows, The Weight of the Badge Collection, and more!

US site: https://na.merch.voidinteractive.net/wotb

EU site: https://eu.merch.voidinteractive.net/wotb








Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

Sign up here: https://forms.gle/buB6Z6WtXd8AkFti7








Conclusion

That’s all for now Officers. Thanks for tuning in.

Looking for more mod content? You can find it here:

https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.  
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.



Stack up and clear out.
VOID Interactive

Community Exhibit Vol. 25

Officers, good to see you again. 

It’s been a busy couple of weeks in the world of VOID Interactive and Ready or Not as we recently headed to Las Vegas for LVL UP EXPO.  

In this community exhibit, you’ll find an overview of what the team got into while in Vegas. Of course, we’ll also be covering the latest and greatest in community made mods, photos, content, and more. 

Strap in!  

LVL UP Expo 

There’s nothing quite like some fun in the desert. 

As some of you know, over the weekend of April 24-26th , we traveled to Las Vegas, Nevada for LVL UP EXPO. 

For the unfamiliar, LVL UP EXPO is a fan-centric pop culture and gaming convention hosted at the gargantuan Las Vegas Convention Center! We found out the hard way that it is the US’ biggest convention center when we got dropped off at the wrong building. Great way to get a 20-minute workout in. 

Before all the fun, glitz, and glamor kicked off, we had to set up!


Thankfully we work with some wonderful partners who help us put the booth together and get it ready for attendees.

While the booth was under construction, our friends at KWA Airsoft and Full Breach Milsim were getting the SWAT Course Challenge ready and getting their own booth set up. 

Over the course of the weekend, we had thousands of attendees stop by the booth to say hello. Some people were just hearing about the game for the first time, while others were long-time fans (shout out to all the early supporters who showed up) who were looking to say hello, grab some merch, or just meet the team. 

We of course had some photo ops for anyone who was interested. As always, our real battering ram and ballistic shield were a huge hit.


Special thanks to our friends at Extremis Systems for the ballistic shield!

Shoutout to the dogs (and their handlers) who stopped by!

The SWAT Course Challenge was also a huge success! 

With a line wrapped around our booth throughout the weekend, KWA and Full Breach Milsim did an excellent job at helping us curate a Ready or Not experience that fans, whether new or old, won’t soon forget.

Just like in-game, Officers were encouraged to deescalate and use less-lethal tactics to clear the course. The best of the best received an exclusive Ready or Not / KWA patch. If you earned it, we hope you will cherish it!

Our booth also featured plenty of Ready or Not merch for participants to grab. Many of you walked away looking fresh in your new Flight Jackets, while others chose the comfort of a Judge Body Pillow to whisper them to sleep on those cold Vegas nights. Either way, it’s always fun to get more merch into your hands. 

Missed out on a piece of merch or couldn’t make the show? 

You can shop our merch collection online!

US site: https://na.merch.voidinteractive.net/wotb
EU site: https://eu.merch.voidinteractive.net/wotb 

Overall, LVL UP EXPO was an awesome experience. There’s nothing like showing up to meet fans and being reminded how incredible our community is, and how quickly it has grown.

We want to extend the kindest thank you to everyone who stopped by, tried out the game, ran through the SWAT Course Challenge, grabbed some merch, took photos, and just generally showed up for us. We appreciate it!

Lastly, one final thanks to our new friends at KWA Airsoft and Full Breach Milsim for their help in building and running the SWAT Course Challenge. We couldn’t have done it without them.

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards! 

https://bit.ly/4fCyQN3

Community Creations

Mods, art, photography, and even a school project It’s one of our favorite parts about writing these community exhibits — celebrating your work! 

Insurgency Asedio by ARGPampi

A departure from Ready or Not’s Los Sueños, this map re-imagines Insurgency’s (a fantastic game) Asedio. For a first-time project, ARGPampi has expanded the original map and created a fun and challenging CQB experience.

Download here: https://www.nexusmods.com/readyornot/mods/7698

Shattered Remains by StenTheAwesome and Delta1776 

A previous map competition winner, Shattered Nerve was an incredible addition to the community-created maps on offer. Now included as part of the download, Shattered Remains pushes the map into the evening, just as a thunderstorm begins to roll in. 

The atmosphere and level design are top-notch.

Download here: https://www.nexusmods.com/readyornot/mods/5499?tab=description




FISA Jacket by AzzYhellyeah 

Nothing says you mean business quite like this official FISA jacket. Classic blue and yellow let suspects know the feds are on duty.

Download here: https://www.nexusmods.com/readyornot/mods/7777?tab=files


MG338 by nexGTSI

Sometimes you just want a bigger gun. The MG338 is that bigger gun. Fair warning, in almost no way, shape, or form, does this follow the standard ROE.

Download Here: https://www.nexusmods.com/readyornot/mods/7525?tab=description 

Waiting for your downloads to finish? Why not gaze at these works of art while you do?

“I understand that emotions are going to be high, but we do not know what we are walking into. I want us to be swift and sensible.” 

Image by big_duke69 via Discord.

A Ready or Not school project is definitely a first for us. We really appreciate all the detail and care that went into it!  

Project by paЯkerr via Steam.

”we have lost contact, I repeat, we have lost contact with TOC. Broadcasting this on an open signal…” 

Art by thecrazy_chris via Discord.

Programmed Psychosis

A fresh batch of Officers have earned their marks by completing the gauntlet known as Programmed Psychosis. Well done.

If you’ve unlocked the achievement, share your proof by tagging us on social media and/or posting it in the Discord!

Down The Rabbit Hole – Episode 9  

Episode 9 of Down The Rabbit Hole with Shayne and Issac is available for your watching (or listening on the podcast platform of your choice) pleasure.  Dive into “Greased Palms” and the dirty deeds of FISA’s own, Jack Adams.

Conclusion

That’s all for now Officers. Thanks for tuning in. 

Looking for more mod content? You can find it here: 

https://discord.gg/TjyfbXTU28

https://mod.io/g/readyornot

https://www.nexusmods.com/readyornot

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky. 

Stack up and clear out.   
VOID Interactive 

Ready or Not v1.4.3a Changelog

Attention Officers,

This is a targeted patch meant to address the recent audio and crashing issues specific to PS5.

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.    

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports

 


  • Addressed a plugin incompatibility that was causing recent audio and crashing issues specifically on PS5.

Ready or Not v1.4.3 Changelog

Attention Officers, 

This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.
   

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports  

   

Patch Day General FAQ: 

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’  
    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.
     
    Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/

  2. Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
    > A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  3. Q: ‘Why does a patch take so long to download despite my fast internet’ 
    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as an HDD or SSD) during a patch download can extend the perceived download size/time.

  4. Q: ‘Why didn’t my game update yet on my console platform?’ 
    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. 

Thank you for all your support!  

VOID Interactive



Bug Fixes     

Multiplayer 

  • Fixed instances of users being stuck on EOS authentication process. 

Achievements 

  • Fixed “My Eyes, It Burns” achievement not correctly unlocking. 
  • Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements. 
  • Fixed “The Heat is On” achievement unlocking even when failing the mission. 
  • (XBox & PS5) Fixed milestone meta-achievements (e.g. Getting Your Sea-Legs) getting stuck if partial progress toward them was earned offline.