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Community Exhibit Vol. 28

Welcome back, Officers.

We hope you’ve been well.

The Mission Editor has been available for just over a week and we’ve been thoroughly impressed with your creations. Ranging from realistic to the absurd, it’s clear to us that you’re having as much fun (maybe more) as we hoped you would.  
 
In today’s Community Exhibit we’ll be highlighting all the art, mods, and content you’ve been making. In addition, we’ll be also be highlighting some of the Missions you’ve been sharing so that the rest of the community can experience them as well.


Stack Up Partnership

As you might have heard, we’ve been working with our friends at Stack Up, trying to get the word out about the amazing work they do with, and for, veterans. 
 
This evening you can join Stack Up to play Ready or Not for their mental health gaming night. To join, hop over to their Discord: Discord.gg/stackupdotorg 
 
Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture. 
 
Want to volunteer, or help support their cause? You can learn more at https://www.stackup.org/
 


Community Creations

Mission Editor codes, videos, mods, and some exceptional art. We’ve got it all this week! 

Mission Editor

You’ve been sharing all your custom Missions in our new Discord channel, #mission-editor-codes, and it’s been a joy. If you’re reading this and haven’t taken the opportunity to share your creations with the community, now is as good a time as any! Below you’ll find a smattering of creations shared in our official Discord   #mission-editor-codes channel and on YouTube! 

More Immersive Unity Trust Bank Robbery by Psiot 

Code: C5P22-TJECM-YJYVJ-TACB3-TAGDQ-V3AMZ-HG2AB-EY4VE-WEWJM-ADJ1P-CEGWA-AAFFE-A  

Instead of being caught in the middle of a riot, the Unity Trust bank is now being robbed by a heavily organized group equipped with powerful weapons and armor. They have taken the staff hostage and are not expected to give up easily.  

  • High suspect health, full armor. 
  • Powerful weapons. 
  • High suspect morale, high stress.
  • Low chance of surrender, high chance of fake surrender or playing dead. 
  • High suspect courage (archetypes: irrational, twitchy…). 
  • Lowered suspect accuracy.
  • Low number of civilians, taken prisoner or hostage. 
  • No traps. 

Realistic 23 Megabytes A Second by Testy 

Code: CBP26-TJECM-ZMYFT-2CPF0-AABAW-CABAT-PEABK-MJABZ-DFGAJ-TBJGT-JAAAA-BMWJA

  • Player health minimized to 50 HP (takes only 1–4 shots to down you). 
  • SWAT AI settings same as default. 
  • Suspects and civilians 10 HP, taking only one shot to knock down. 
  • 4–5 suspects and 6–7 civilians. 
  • Civilians common, noncompliant, threatened & hostage. 
  • ONE roaming suspect. 
  • Suspects sneaky, cowardly. 
  • Suspects worse aim. 
  • Basically, almost only semi-auto only with G19s and AKMs. 
  • Suspects more hesitant, uncertain, unprepared, and “street thug”. 
  • Suspects start morale 60%. 
  • Civilian start morale 40%.
  • 3 civilians roaming.
  • 0% open doors.
  • Low chance of suspect suicide.

Mausoleum of the Mariposa by realgerardscott 

Code: C1PZX-TJG0M-ZMY2C-AAAYJ-RMKWA-V26RD-AABKQ-C2PWW-JW7EH-BPWAT-8AABE-PDK2

  • Three Letter Triad 
  • 200 HP for Players and Suspects. 300HP for SWAT. 
  • Suspects and SWAT AI all have fast stimulus, far sight, and reaction, etc. 
  • Suspects carry Black Sentinel weapons such as the MK18, MP5, M16, LAVR. Some MLO weapons included such as the FAL.
  • 15 NPCS with sneaky, professional, and tactical traits. 
  • 60% start morale, standard stress increase and start; 70% chance to fake death. 
  • 10 traps of either the tripwire alarm, flash bang, or gas trap. 
  • Doors are 16% max locked & 28% max open. 

Mods

A new map, a twist on a current and some excellent weapon options.

USC Villard Museum – The Cost of Culture by THEWILLIX 

Confront dangerous suspects in this museum campus full of winding corridors and exhibit halls. An excellent map for a first-time map maker.

Download Here: Museum Campus

Blackout  – Neon Tomb by JordiLorence94

Neon Tomb has gone dark, but the threat remains. NVGs and a flashlight are a must for this one.

Download Here: Blackout – Neon Tomb

SAG AK105 TACTICAL – M320 UGLM by VAL3T

Add the AK105 and functional Flash/Stinger/Gas grenade launcher to game.

Download Here: AK105

AK-74M ZENIT by VAL3T

Another excellent weapon addition by VAL3T. Adds the AK-74M to the game.

Download Here: AK-74M

Art & Photography 

It’s always a pleasure to browse the airwaves and see the talent you all bring to our community.

I’ve got your back.

Credit to YourGlobalSid via Discord.

Gerard is lookin’ healthy.

Credit to itsmostlikelydani via Discord.

Credit to CCCYY via Discord.

Stay calm.

Credit to LonePhoenix via Discord.

Credit to Käpt’nMEGLO via Discord.

Video Content

With the launch of the Mission Editor, we’ve seen some excellent videos from creators. Here’s a couple by none other than OfficialInvictus and GoldenWombat. 

Invictus’s The Spider Hostage Rescue  
CDP38-AJECM-ZMYY3-CFAA2-ADB2R-PTEKY-YGAAA-WK4WK-E4EJA-B2NAA-AAAAA-ACYWA

Golden Wombiez Zombies!
CNP37-TJEAM-4MAG5-TTG2A-AAEEM-JE4MQ-GZMAK-KEAKC-MABDA-ASFBC-AAAAC-AAWKA 

Programmed Psychosis

Congrats to those Officers who’ve completed the challenge. You all deserve some well-earned rest and relaxation.


Down The Rabbit Hole | Episode 13: Elephant

The LSPD confronts an active shooter situation at Watt Community College. Timing is everything in “Elephant”, as civilians face the threat of the suspects, but also improvised explosives. No doubt, this is a heavy one. 
 
Episode 13 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube


Merch

A brand-new merch drop is here! 
 
In celebration of the recent update 1.5 with Mission Editor, we’ve also expanded the arsenal of merch gear to help you look your best and represent the LSPD with free shipping across all store items within the USA/EU from September 3 – October 3! 
 
Whether you are looking to grab a cup of joe like Los Sueños’ finest, wrap your gaming gear in new skins, or enhance your shelving with some RoN collectibles, we’ve got the apparel and gear. 
 
The all-new collection is available now! 

US site: https://na.merch.voidinteractive.net
EU site: https://eu.merch.voidinteractive.net

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

https://forms.gle/buB6Z6WtXd8AkFti7


Conclusion

Thanks for tuning in Officers. We look forward to seeing all the content you’ll make in the future, and even more so, look forward to sharing it here. If you aren’t already sharing your Mission Editor codes, art, videos, and more, in the Discord, we’d encourage you to join and share what you’re up to. You never know, your creations may just end up in the next Community Exhibit!

Looking for more mod content? You can find it here:
https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.
VOID Interactive

Ready or Not v1.5 Update: Mission Editor Changelog (v1.5.2)

Attention Officers,

In the v1.5 Update for RoN we are releasing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.

This is our initial introductory launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game.

Free New Styles of the Triple Weapon Pack Weapons, Released to All Players:

The Ready or Not Triple Weapon Pack weapons, which were initially added with RoN’s console release, are now being released for free as three new cosmetic styles to all players regardless of platform or game edition. These new free styles are the MK-V ‘HC’ (Hard Chrome) pistol, 590M ‘FDE’ (Flat Dark Earth) shotgun, and M32A1 ‘LSPD’ Blue rotary grenade launcher.

Players who were already eligible for the triple weapon pack weapons previously (i.e. PC platform players, console pre-order owners, or console Triple Weapon Pack owners) will now have access to both the original style and the new style of each of these weapons.

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports 

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel. 

Update Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’
    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.Ready or Not Modding Update Tips:Community Resources
  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
    > A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
  3. Q: ‘Why does an update take so long to download despite my fast internet’
    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
  4. Q: ‘Why didn’t my game update yet on my console platform?’
    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Gameplay

AI

Click Expand to View AI Changes:
Mission Editor AI Options (‘Basic’ and ‘Advanced’ tabs)
  • ‘Basic’ Tab
    • SWAT AI
      • SWAT Health
      • SWAT Accuracy
      • SWAT Fire Rate
    • Suspect AI
      • Suspect Health
      • Suspect Start Morale
      • Stun Resistance
      • Suspect Accuracy
      • Suspect Fire Rate
    • Civilian AI
      • Civilian Health
  • ‘Advanced’ Tab
    • SWAT AI
      • SWAT Health (expanded selection)
      • SWAT Sight Stimulus Reaction Time
      • SWAT Semi Auto Distance
      • Morale Damage by SWAT Activity
      • Morale Damage by SWAT Activity Multiplier
    • Suspect AI
      • Suspect Health
      • Sight Range
      • Maximum Suspect Count
      • Minimum Suspect Count
      • Roaming Suspects
      • Max Melee Suspects
      • Explosive Vest Suspects
      • Suspect Start Morale
      • Suspect Morale Gain By Firing Weapon
      • Suspect Stun Duration
      • Suspect Accuracy
      • Suspect Accuracy Penalty When Taking Hostages
      • Suspect Semi Auto Distance
      • Suspect Stimulus Reaction Time
      • Suspect Perception
      • Time For Suspects To Aim For Headshots
      • Suspect Starting Stress
      • Rate of Suspect Stress Increase
      • Suspect Hesitation
      • Suspect Fake Surrender
      • Play Dead Chance
      • Hit Animation Chance
      • Hit Animation Repeat Chance
      • Suspect Appearance
      • Enable Active Shooter (Enable/Disable)
      • Suspect Archetype Override
        • Common
        • Sneaky
        • Cowardly
        • Irrational
        • Professional
        • Terrorist
        • Twitchy
        • Tactical
      • Change of Suspects’ Primary Weapons
        • UMP45 (.45 ACP)
        • Uzi (9x19mm)
        • Calico (9x19mm)
        • M76 (9x19mm)
        • M1897 (12 Gauge)
        • Sawed-Off (12 Gauge)
        • RPD (7.62x39mm)
        • M249 (5.56x45mm)
        • CAR (5.56x45mm)
        • M4A1 (5.56x45mm)
        • AK102 (5.56x45mm)
        • MK18 (5.56x45mm)
        • FAL (7.62x51mm)
        • M16A4 (5.56x45mm)
        • MP5/10 (10mm Auto)
        • MP7 (4.6x30mm)
        • AKS74U (5.45x39mm)
        • AK103 (5.45x39mm)
        • AKM (7.62x39mm)
        • LVAR (.300 Blackout)
        • M14 (7.62x51mm)
        • RTWC (6.5x48mm)
        • 870MCS (12 Gauge)
        • Beanbag Shotgun (12 Gauge)
        • No Primary
      • Change of Suspects’ Secondary Weapons:
        • G19 (9x19mm)
        • .357 Magnum (.357 Magnum)
        • Makarov (9x18mm)
        • TLE 1911 (.45 ACP)
        • TEC 9 (9x19mm)
        • B92X (9x19mm)
        • USP45 (.45 ACP)
        • FiveSeven (5.7x28mm)
        • MK-V (.50 AE)
        • No Secondary
    • Civilian AI
      • Civilian Health (expanded selection)
      • Maximum Civilian Count
      • Minimum Civilian Count
      • Roaming Civilians
      • Explosive Vest Civilians
      • Civilian Stimulus Reaction Time
      • Civilian Start Morale
      • Civilian Appearance
      • Civilian Archetype Override
        • Common
        • Noncompliant
        • Unaware
        • Threatened
        • Hostage
        • Prisoner

Engineering

  • Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby
  • Mission Editor Options (‘Basic’ and ‘Advanced’ tabs)
    • ‘Basic’ tab
      • Player
        • Limited Bandages (2)
        • Damage Cap (max amount of damage received by player in a single hit)
      • Mission
        • Door Trap Count
        • Door Trap Types
        • Default NPC Spawn Points (Enabled/Disabled)
    • Advanced’ tab
      • Player
        • Player Health
        • Limited Bandage (Expanded Selection)
        • Shielded Melee Damage Multiplier
        • Rules of Engagement: Friendly Fire
        • Rules of Engagement: Friendly Fire Penalty
      • Mission
        • Door Trap Count (expanded selection)
        • Max Locked Doors Percentage
        • Max Open Doors Percentage
        • Chance of Suspect Death by Suicide

Weapons

  • Free ‘Triple Weapon Pack’ Cosmetic Styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.)
    • MK-V ‘HC’ (Hard Chrome) Pistol
    • 590M ‘FDE’ (Flat Dark Earth) Shotgun
    • M32A1 ‘ LSPD’ (LSPD Blue) Rotary Grenade Launcher

User Interface and Experience

  • Mission Editor added to main menu screen

Bug fixes: 

AI: 

  • Fixed suspects sometimes being unable to surrender, move or shoot.

Animation:

  • Fixed death animations sometimes playing at the wrong time for clients in multiplayer.
  • Fixed being unable to see shield wielding clients’ pistols as host.
  • Fixed sliding third person animations while flipping the magnifier.
  • Fixed G18-C magazine clipping through the gun at the end of the quick reload animation.
  • Fixed taser cartridge leaving the taser during arrest/bash animations.
  • Fixed clipping when changing scope magnification during canted aim on certain guns.
  • Fixed stuttery SWAT AI grenade throw animation.
  • Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.
  • Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.
  • Fixed teleporting pistol magazines during certain pistols’ reloading animations.
  • Fixed pump action shotgun dry fire trigger pull animations not playing.
  • Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.
  • Fixed 590M magazine leaving the gun during arrest animations.
  • Fixed slight hand misalignment after changing magnification of the SDR optic.
  • Fixed C2 detonator clipping in first person.
  • Fixed hands clipping into optics during 870CQB empty reload first person animation.

Levels: 

Station

  • Fixed clipping during certain animations of NPCs in the holding cell.
  • Fixed twitchy facial animations of certain NPCs.
  • Fixed static mop.
  • Fixed missing head.
  • Fixed rifle magazines appearing in certain station NPCs’ shotguns.
  • Fixed instances of necks clipping through the shirts of various station NPCs.

Narcos 

  • Fixed TV screen not breaking when shot.

Stolen Valor

  • Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.

No Good Deed

  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to walk onto bumper car’s antenna.

All Gods Burn

  • Fixed bandana LOD issues of bandana wearing suspects.
  • Fixed necks clipping through the shirts of various suspects.

A New America

  • Fixed curtain desync between clients and host.
  • Fixed certain windows not breaking when throwing grenades through them.
  • Fixed being able to climb onto an ammo box in the press conference room.
  • Fixed certain suspects using voicelines from the 3 Letter Triad mission.

UI:

  • Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.

Miscellaneous Fixes: 

  • Fixed G18-C not changing magazine upon reloading.
  • Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32A1 launcher equipped.
  • Fixed softlock when lockpicking a door while simultaneously activating night vision.
  • Fixed 6.5×48 JHP ammo being weaker than intended.
  • Fixed performance issues when firing shotguns at certain surface materials.
  • Fixed mismatched skin tone between certain SWAT heads and arms.
  • (PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.
  • (XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.
  • (XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account.
  • (XBOX) (Possibly) fixed lobbies hosted on XBOX only having a single available slot for clients.
  • (EGS) Fixed rare crash when loading into Neon Tomb.


Known Issues:

  • Active shooter suspects can still be present in default active shooter levels even when disabled in the Mission Editor.
    • Workaround: After disabling active shooter, enable any other suspect archetype.
  • “G18-C” pistol is missing “-C” from it’s name in languages other than English
  • Suspects assigned the Tactical Archetype via Mission Editor use MLO Voice Over
  • “Suspect Fire Rate” setting’s changed value does not get saved
    • Workaround: The difficulty you select at beginning of Mission Editor mission creation will dictate what Suspect Fire Rate is used.
  • MK-V magazine-check third person perspective animation does not fully complete
  • Bomb count modifier does not change the number of the bombs on the level
  • Replay viewer camera may have issues with cycling between actors and orbiting

 

Community Exhibit Vol. 27

Welcome back, Officers.

It’s been an exciting time for all of us at VOID Interactive. While you’ve been producing amazing community content, we’re also busy building the future of Ready or Not. Let’s get into it.

Mission Editor

As some of you may have seen, we recently announced that we’re working on a new feature, the Mission Editor, and that it’ll be releasing in the coming weeks.

The Mission Editor will afford you increased replayability and unique gameplay situations through its deep modifier suite for AI characters and gameplay variables.

From swapping appearance of suspects of one level with another, giving all suspects knives or M249s, tweaking the behavior of civilians, to giving yourself only 50hp, there are countless new ways to engage with missions with this feature.

Get ready to create, save, and share edited missions with your squad mates and the community when the free update arrives in the coming weeks. We can’t wait to include some of your Mission Editor creations in these Community Exhibits!

Internally, we’ve had a ton of fun with this feature already. We can’t wait to see how it changes the way you play Ready or Not when it drops.

You can check out the detailed Development Briefing HERE.


Stack Up Partnership

We recently announced that we’re working with a new charity partner, Stack Up.

They’re currently hosting a Tiltify campaign that includes the opportunity for a Weight Of The Badge Collection. Learn more about the campaign HERE.

Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture.

Want to volunteer, or help support their cause? You can learn more at https://www.stackup.org/

Keep an eye out for more from Stack Up and VOID Interactive in the future!


Community Creations

You know the deal. We’ve got some incredible talent in this community, and this is our opportunity to show it off. Mods, speedruns, art, and more. Check it out!

Presidio — The Old Guard by silversoulart

A classic map from a classic franchise. Make sure you pay attention to those difficulty settings for a good idea of how many suspects to expect!

Download Here: Presidio

EOD Bomb Suit by VoltsCorp

Superior protection for the bravest LSPD Officers.

Download Here: EOD Bomb Suit

MK18 Airsoft Rifle by OttoVonSchneider

A less-lethal rifle with brand-new audio and fully functioning gas blowback capability. Plus, it comes in a neat color!

Download Here: MK18 Airsoft Rifle

Beard For Judge by VoltsCorp

Judge rocks a more rugged look. After all, it’s been a long day(s) at work.

Download Here: Beard For Judge

Some excellent artists have contributed to our lineup this week, and we’ve got a speedrun, which is an art of it’s own!

Let’s start with that speedrun. This is an absolutley unreal run from thickskinjacket. It’s the fastest we’ve seen and, as far as we are aware, this is correctly stated as a world record. Frankly, we’re in awe.

“You report to shadows, Judge.”

Credit to SinsOfTheArtist via Discord.

Time’s up.

Credit to AlvarOpin via Discord.

“…the power they hold over you is nothing but smoke and mirrors.”

Credit to Clu via Discord.

“Tick tock, David.”

Credit to Tymoslaw via Discord.

Programmed Psychosis

A round of applause to all the Officers who’ve recently completed the “Programmed Psychosis” achievement. You’ve earned your flowers.


Down The Rabbit Hole | Episode 12: Relapse

The Coastal Grove Medical Center becomes the target of vicious attack by the Neon Night Club perpetrators, The Hand. LSPD SWAT arrives on the scene, and the hospital is in chaos. Take a trip inside this horrific, twisting, labyrinth and learn all about “Relapse”.

Episode 12 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube:


Merch

Looking to pick up some Ready or Not merch? Browse the collection online where you’ll find t-shirts, hoodies, body pillows, The Weight of the Badge Collection, and more!

US site: https://na.merch.voidinteractive.net
EU site: https://eu.merch.voidinteractive.net

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

https://forms.gle/buB6Z6WtXd8AkFti7


Conclusion

As always, we appreciate you tuning in. Stay safe out there, Officers.

Looking for more mod content? You can find it here:
https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.

Stack up and clear out.
VOID Interactive

Vol. 90 — Ready or Not Development Briefing

Attention Officers,

Welcome to the 90th edition of our Ready or Not Development Briefing, Thursday July 30th, 2026. 

In this briefing we are introducing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.  

The Mission Editor will be releasing for free along with bug fixes to all platforms in the coming weeks as part of the v1.5/1.5.1 Update for Ready or Not. 

This is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. 

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not. However, the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change. 

Mission Editor

The Mission Editor is a precise modification tool that allows you to custom tailor Suspect, Civilian, SWAT AI, and player along with some other gameplay related variables for a given mission. This feature is arriving in the coming weeks to all platforms in the free v1.5/1.5.1 update for Ready or Not. 

Suspect AI Modifiers

Suspect AI modifiers make up the brunt of the content in Mission Editor. These modifiers allow you to fine tune behaviors and combat effectiveness of suspects. Appearance presets from other missions can also be selected, including their associated voice-over sets. Note that mission-specific characters who are objectives, named, or otherwise required may remain. 

[Image below: Body of a paramilitary suspect spotted by the flashlight of a SWAT officer on Thank You, Come Again]

For players that want more elusive encounters, suspects can be assigned the cowardly archetype so that they are more likely to hide behind or under objects in missions. If you want to go against a more coordinated threat, assign the ‘tactical’ archetype to suspects. 

If multiple archetypes are included within a mission’s archetype pool, the mission will randomly use archetypes from that pool for eligible AI— subject to mission-specific rules and required characters. The same archetype pooling approach is present in Civilian AI customization too.

[Image below: Suspect from the Carriers of the Vine mission surrendering on Buy Cheap, Buy Twice]

Choose the pool of primary weapons that your suspects are using from an M249 to a bolt action rifle, and which backup weapon they may have. If you’re comfortable maintaining a 21-foot distance, assign your suspects knives, bomb vests (the total number of which in a mission can be changed), irrational archetype, and no primary weapons. 

[Image below: Image below: Suspect from Sinuous Trail seen on the Leviathan mission with an M249 light machinegun and explosive vest]

Perhaps you only want one suspect on 23 Megabytes A Second, you can do that too. Or on another level you might like a manhunt by setting maximum civilians, but just one suspect that is also using the cowardly archetype with a concealed weapon. 

SWAT AI Modifiers 

SWAT AI modifiers are geared toward modifying the combat effectiveness of your SWAT NPC officers, although containing less variables than Suspect AI. These modifiers include SWAT visual stimulus reaction time, Morale Damage by SWAT Activity, and Morale Damage by SWAT Activity Multiplier. Examples of SWAT activities that cause morale damage include compliance commands, less lethal weapons, kicking in doors, gunfire, and ordinance usage. 

Civilian AI Modifiers

Civilians share a subset of the modifiers available for suspects, without the same emphasis on combat. These modifiers will let you change how compliant civilians are and adjust their civilian behavior archetypes. 
 
For example, the prisoner archetype will result in civilians being pre-restrained upon entering a level. This can be used as a quality of life measure for players who want runs with less civilians to restrain, or to emulate hostage-type scenarios. 

Player Modifiers

The amount of player health can be modified, as can the max number of bandages. With this setup, players can choose to enhance how hardcore a given mission is. With only 50hp, any shot that defeats armor could be immediately lethal to a player. With only one bandage, players only have one opportunity to stem a bleeding wound. 

Miscellaneous Modifiers 

A select number of miscellaneous mission-related modifiers can be changed too, which affect how the mission presents itself or how much complexity is offered. 

The length of bomb timers in a bomb threat mission, multi-selectable door trap types, enabling/disabling default character spawns, max locked doors percentage, max open door percentage, and chance of suspect suicide can be modified. 

Being able to change the maximum amount of doors open can create an increased challenge due to suspects having increased sightlines throughout the level. This contrasts with the max locked doors, which generally can be a quality of life change since you won’t need to make as many forced entries. 

Short Patch Preview

A video containing a short preview of some of the fixes coming in v1.5/1.5.1 went up on our YouTube channel today. This video only contains a handful of the fixes that will be included in the full changelog:

Conclusion 

The Mission Editor affords you increased replayability and unique gameplay situations through its deep modifier suite for AI characters and gameplay variables.  

From swapping appearance of suspects of one level with another, giving all suspects knives or M249s, tweaking the behavior of civilians, to giving yourself only 50hp, there are countless new ways to engage with missions with this feature. 

Get ready to create, save, and share edited missions with your squad mates and the community in the v1.5 update for RoN, arriving in the coming weeks.  

This is our initial introduction launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game. 

Find Ready or Not: Steam, Xbox, PS5, Epic Games Store
Browse Ready or Not Merch here 
Our other links:
Discord, X, YouTube, Instagram, FacebookSpotifyTikTokBluesky. 

Stack up and clear out.  
VOID Interactive 

Community Exhibit Vol. 26

Welcome back, Officers.

It’s summer in the northern hemisphere, so many of us at VOID are trying to stay cool. We hope you can do the same.

While we’re hard at work on what’s next for Ready or Not, we’ve got another community exhibit for you to highlight what’s going on in, and around, the RoN community.



Stack Up Partnership

We’re thrilled to announce that we’re working with a new charity partner, Stack Up.

Stack Up supports US and Allied veterans by promoting positive mental health and combating veteran suicide through gaming and geek culture with four pillar programs:

Supply Crates

Video game care packages full of the latest games, gear, and consoles sent to deployed units and veterans in need.

Air Assaults

All-expenses-paid trips to bring deserving veterans to gaming and geek culture events.

The Stacks

Volunteer teams engaged in veteran outreach and community betterment projects in their local areas.

Overwatch

Peer-to-peer mental health support for veterans and civilians alike, provided through Stack Up’s online community.

In their 10 years of operation, Stack Up has assisted more than 71,000 veterans. It’s an important mission.

Want to volunteer, or help support their cause?

You can learn more at https://www.stackup.org/

Keep an eye out for more from Stack Up and VOID Interactive in the future!








Community Creations

Lots of great art, mods, videos, and more, coming out of the community in recent weeks. The community’s passion and creativity continues to awe and inspire us. Here is a pull on some of our recent favorites:


911 Figueroa by Occision

Fast, claustrophobic, and deadly. 911 Figueroa puts D-Platoon into the belly of the Los Sueños subway system. Suspects have been reported as heavily armed and have been seen rigging canisters of an unknown substance on the train. It’s up to you to preserve civilian life on the densely packed platform, apprehend the suspects, and investigate the devices.

Download Here: https://www.nexusmods.com/readyornot/mods/8090?tab=description


D-Class by VoltsCorp

VoltsCorp brings you another excellent SCP skin. What’s not to love?

Download Here: https://www.nexusmods.com/readyornot/mods/7897


Weapon Mods by neanderthal2

Neanderthal2 has a whole host of weapons you can add to your armory, including the Navy Rifle, the Staccato XC, and more!

Download the NOVESKE Navy Rifle: https://www.nexusmods.com/readyornot/mods/8102

Download the Staccato XC: https://www.nexusmods.com/readyornot/mods/8099

And more: https://www.nexusmods.com/profile/neanderthal2/mods?page=1


Get in touch with your artistic side with some art and in-game screenshots to appreciate.

The calm before the storm.
Credit to yoahere via Discord.


Reaction time is everything in this line of work.
Credit to _ARIEL via Discord.


Stay quiet. Stay safe.
Credit to Null via Discord.


3 Letter Triad.
Credit to thecrazy_chris via Discord.


Portrait of an officer.
Credit to emry via Discord.




Looking for some tips on how to finish the “Programmed Psychosis” achievement? This video from nøx on YouTube is full of excellent suggestions.








Programmed Psychosis

Speaking of, we’ve seen more Officers sharing their achievement. Congratulations, and keep up the good work.

Be sure to share your achievement in the Discord or by tagging us on social media. Each exhibit we choose a few random Officers to celebrate.








“House Call” Fan Film

House Call is a fan-made short film set in the world of Ready or Not being produced by Shayne, Issac, and several other creators you might recognize in the RoN community

The story follows David Beaumont early in his SWAT career with the Chicago PD, where a routine raid turns into a catastrophe that reshapes his understanding of duty, consequence, and survival.

If you’re a fan of Kickstarter projects you can find more info here:

https://www.kickstarter.com/projects/1676293111/house-call-a-ready-or-not-story








Down The Rabbit Hole – Episode 11

Few missions in Ready or Not will make your stomach churn the way this one does. This week’s episode is centered around “Neon Tomb”

Episode 11 of Down The Rabbit Hole with Issac and Shayne is available now on YouTube.









Merch

Looking to pick up some Ready or Not merch?

Browse the collection online where you’ll find t-shirts, hoodies, body pillows, The Weight of the Badge Collection, and more!

US site: https://na.merch.voidinteractive.net/wotb

EU site: https://eu.merch.voidinteractive.net/wotb








Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards!

Sign up here: https://forms.gle/buB6Z6WtXd8AkFti7








Conclusion

That’s all for now Officers. Thanks for tuning in.

Looking for more mod content? You can find it here:

https://discord.gg/TjyfbXTU28
https://mod.io/g/readyornot
https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.  
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky.



Stack up and clear out.
VOID Interactive

Community Exhibit Vol. 25

Officers, good to see you again. 

It’s been a busy couple of weeks in the world of VOID Interactive and Ready or Not as we recently headed to Las Vegas for LVL UP EXPO.  

In this community exhibit, you’ll find an overview of what the team got into while in Vegas. Of course, we’ll also be covering the latest and greatest in community made mods, photos, content, and more. 

Strap in!  

LVL UP Expo 

There’s nothing quite like some fun in the desert. 

As some of you know, over the weekend of April 24-26th , we traveled to Las Vegas, Nevada for LVL UP EXPO. 

For the unfamiliar, LVL UP EXPO is a fan-centric pop culture and gaming convention hosted at the gargantuan Las Vegas Convention Center! We found out the hard way that it is the US’ biggest convention center when we got dropped off at the wrong building. Great way to get a 20-minute workout in. 

Before all the fun, glitz, and glamor kicked off, we had to set up!


Thankfully we work with some wonderful partners who help us put the booth together and get it ready for attendees.

While the booth was under construction, our friends at KWA Airsoft and Full Breach Milsim were getting the SWAT Course Challenge ready and getting their own booth set up. 

Over the course of the weekend, we had thousands of attendees stop by the booth to say hello. Some people were just hearing about the game for the first time, while others were long-time fans (shout out to all the early supporters who showed up) who were looking to say hello, grab some merch, or just meet the team. 

We of course had some photo ops for anyone who was interested. As always, our real battering ram and ballistic shield were a huge hit.


Special thanks to our friends at Extremis Systems for the ballistic shield!

Shoutout to the dogs (and their handlers) who stopped by!

The SWAT Course Challenge was also a huge success! 

With a line wrapped around our booth throughout the weekend, KWA and Full Breach Milsim did an excellent job at helping us curate a Ready or Not experience that fans, whether new or old, won’t soon forget.

Just like in-game, Officers were encouraged to deescalate and use less-lethal tactics to clear the course. The best of the best received an exclusive Ready or Not / KWA patch. If you earned it, we hope you will cherish it!

Our booth also featured plenty of Ready or Not merch for participants to grab. Many of you walked away looking fresh in your new Flight Jackets, while others chose the comfort of a Judge Body Pillow to whisper them to sleep on those cold Vegas nights. Either way, it’s always fun to get more merch into your hands. 

Missed out on a piece of merch or couldn’t make the show? 

You can shop our merch collection online!

US site: https://na.merch.voidinteractive.net/wotb
EU site: https://eu.merch.voidinteractive.net/wotb 

Overall, LVL UP EXPO was an awesome experience. There’s nothing like showing up to meet fans and being reminded how incredible our community is, and how quickly it has grown.

We want to extend the kindest thank you to everyone who stopped by, tried out the game, ran through the SWAT Course Challenge, grabbed some merch, took photos, and just generally showed up for us. We appreciate it!

Lastly, one final thanks to our new friends at KWA Airsoft and Full Breach Milsim for their help in building and running the SWAT Course Challenge. We couldn’t have done it without them.

Newsletter

The official VOID Interactive newsletter is coming soon! Get signed up to stay in touch with us and earn exclusive rewards! 

https://bit.ly/4fCyQN3

Community Creations

Mods, art, photography, and even a school project It’s one of our favorite parts about writing these community exhibits — celebrating your work! 

Insurgency Asedio by ARGPampi

A departure from Ready or Not’s Los Sueños, this map re-imagines Insurgency’s (a fantastic game) Asedio. For a first-time project, ARGPampi has expanded the original map and created a fun and challenging CQB experience.

Download here: https://www.nexusmods.com/readyornot/mods/7698

Shattered Remains by StenTheAwesome and Delta1776 

A previous map competition winner, Shattered Nerve was an incredible addition to the community-created maps on offer. Now included as part of the download, Shattered Remains pushes the map into the evening, just as a thunderstorm begins to roll in. 

The atmosphere and level design are top-notch.

Download here: https://www.nexusmods.com/readyornot/mods/5499?tab=description




FISA Jacket by AzzYhellyeah 

Nothing says you mean business quite like this official FISA jacket. Classic blue and yellow let suspects know the feds are on duty.

Download here: https://www.nexusmods.com/readyornot/mods/7777?tab=files


MG338 by nexGTSI

Sometimes you just want a bigger gun. The MG338 is that bigger gun. Fair warning, in almost no way, shape, or form, does this follow the standard ROE.

Download Here: https://www.nexusmods.com/readyornot/mods/7525?tab=description 

Waiting for your downloads to finish? Why not gaze at these works of art while you do?

“I understand that emotions are going to be high, but we do not know what we are walking into. I want us to be swift and sensible.” 

Image by big_duke69 via Discord.

A Ready or Not school project is definitely a first for us. We really appreciate all the detail and care that went into it!  

Project by paЯkerr via Steam.

”we have lost contact, I repeat, we have lost contact with TOC. Broadcasting this on an open signal…” 

Art by thecrazy_chris via Discord.

Programmed Psychosis

A fresh batch of Officers have earned their marks by completing the gauntlet known as Programmed Psychosis. Well done.

If you’ve unlocked the achievement, share your proof by tagging us on social media and/or posting it in the Discord!

Down The Rabbit Hole – Episode 9  

Episode 9 of Down The Rabbit Hole with Shayne and Issac is available for your watching (or listening on the podcast platform of your choice) pleasure.  Dive into “Greased Palms” and the dirty deeds of FISA’s own, Jack Adams.

Conclusion

That’s all for now Officers. Thanks for tuning in. 

Looking for more mod content? You can find it here: 

https://discord.gg/TjyfbXTU28

https://mod.io/g/readyornot

https://www.nexusmods.com/readyornot

Follow Ready or Not on Steam here.
Find Ready or Not Merch here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok, Bluesky. 

Stack up and clear out.   
VOID Interactive 

Ready or Not v1.4.3a Changelog

Attention Officers,

This is a targeted patch meant to address the recent audio and crashing issues specific to PS5.

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.    

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports

 


  • Addressed a plugin incompatibility that was causing recent audio and crashing issues specifically on PS5.

Ready or Not v1.4.3 Changelog

Attention Officers, 

This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.
   

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports  

   

Patch Day General FAQ: 

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’  
    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.
     
    Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/

  2. Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
    > A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  3. Q: ‘Why does a patch take so long to download despite my fast internet’ 
    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as an HDD or SSD) during a patch download can extend the perceived download size/time.

  4. Q: ‘Why didn’t my game update yet on my console platform?’ 
    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection. 

Thank you for all your support!  

VOID Interactive



Bug Fixes     

Multiplayer 

  • Fixed instances of users being stuck on EOS authentication process. 

Achievements 

  • Fixed “My Eyes, It Burns” achievement not correctly unlocking. 
  • Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements. 
  • Fixed “The Heat is On” achievement unlocking even when failing the mission. 
  • (XBox & PS5) Fixed milestone meta-achievements (e.g. Getting Your Sea-Legs) getting stuck if partial progress toward them was earned offline.

RoN v1.4 Boiling Point Changelog (v1.4.1)

Attention Officers,

The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what’s become an ineffective and overwhelmingly militarized city government.

RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.

Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it here!

We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed.

The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here’s a quick outline of how it works:

  • Weapons: Free for all players
  • DLC Maps: Free in multiplayer if the lobby host owns the DLC
  • DLC Cosmetics: DLC purchase needed

Patch Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’
    > A: When Ready or Not or games in general release updates to the game, the foundational code for the game (codebase) in areas related to new game content or fixes then changes. If mods were using the old code to function that has since changed to new code, those mods will likely need to update in order to work properly with the new version of the game’s codebase.
    Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/
  2. Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
    > A: Game service platforms such as Steam etc. may update games by overwriting the foundational code (the codebase) with the new code to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game codebase for the other 5GB of data.
  3. Q: ‘Why does a patch take so long to download despite my fast internet’
    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.
  4. Q: ‘Why didn’t my game update yet on my console platform?’
    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Levels

DLC 3 Related:

  • ‘No Good Deed’
  • ‘All Gods Burn’
  • ‘A New America’ 

Gameplay

AI

Base game update changes:

  • CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty

DLC Related changes:

  • Added CQB suspect type in Boiling Point for related missions

Engineering

Base game update changes:

  • Improved hit registration for clients in multiplayer
  • The player can now manually defuse bomb vest civilians to prevent them from detonating if impacted by bullets

DLC 3 Related:

  • Added lethal gas environmental threat to related levels, used by some suspects

General Performance:

Base game update changes:

  • Improved performance for the hosts of near-full multiplayer lobbies
  • Improved VOIP reliability

Visuals

Animation:

Base game update changes:

  • Improved free-lean fluidity of experience, especially on gamepad.
  • Adjusted helmet models to allow for moving chinstraps
  • Created numerous new animations in the Station
  • Improved many other existing Station animations

Character Art:

Base game update changes:

  • Patrol officer outfit
    • LSPD Patrol Top
    • LSPD Patrol Bottom
  • Haley strategic belt
  • Altos LP9 Shoes

DLC 3 Exclusive:

  • Head
    • ADV Headset (multiple colorways)
    • Tactical Beanie (variant w/ Headset, multiple colorways)
    • Tactical Cap (Forward and Backward Variants, w/ 2x Comms Headset options and multiple colorways)
    • Bone Conduction Tactical Headset
    • Single-Ear Radio Headset (Black and OD Green)
    • Tactical Rebreather Gasmask
  • Torso
    • ‘Artemis’ Heavy Tactical Vest Cosmetic Variant (multiple colorways)
    • Machinex Fingerless Gloves
    • 4 DLC Exclusive Tattoos
  • Legs
    • LV Jeans
  • Footwear
    • Chameleon boots

DLC 3 Related:

  • Cosmetics available upon fully completing Boiling Point missions:
    • 2 more Tattoos
    • 2 more Cosmetic Items

Audio

Base game update changes:

  • Significant audio memory optimization
  • Added additional contextual dialogue for certain mission objectives across levels
  • Tweaked and optimized reverbs

Weapons and Equipment

Base game update changes:

  • Weapons:
    • Added RTWC-6.5 Battle rifle
    • Added G18-C Pistol, with full-auto capability
    • Added S2011 Pistol
  • Equipment:
    • Added 9-Bang Less-Lethal Grenade
    • Shields now block some melee damage
  • Attachments:
    • Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.
    • Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)
    • Added RMO Sight w/ 3x Magnifier
    • Added M4A1 Carry handle variant
    • Added G36C Carry handle variant
      • Can utilize some larger optics when using carry handle
    • Added canted ironsight options for some weapons
    • Added alternative fixed iron sights for some weapons

User Interface and Experience

Base game update changes:

  • Quickplay/multiplayer session quality of life improvements
    • You can now load directly into quickplay missions from the game’s main menu
      • With a level option to load into the Station, and a toggle to choose whether you want to always load into station or not.
    • Added ability to change equipment loadout directly upon loading into a quickplay mission using the main menu, or while restarting a mission in quickplay/multiplayer.
    • Added ability to customize your equipment loadout while spectating players
    • Added a way for hosts to change difficulty and spawn location from the mission end screen.
  • New UI elements for adjustable magnified optics
  • Updated Supporter Credits to include more names, the credits now effectively contain all of the Supporter Edition names that were eligible to be included into our credits.
  • Replay viewer face lift.
  • Added more primary weapon UI categories to sort weapon types: Battle Rifle, PDW, and Less-Lethal
  • Added secondary weapon Less-Lethal UI category to sort weapon types

Bug fixes: 

SWAT AI: 

  • Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.
  • Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.
  • Fixed disarm trap command still being available post trap explosion.
  • Fixed trailers getting stuck on closed doors while carrying suspects or civilians.
  • Fixed SWAT AI being unable to breach and clear through partially opened doors.
  • Fixed disarm trap command not working when issued while SWAT is using an optiwand.
  • Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.
  • Fixed blue team sometimes executing red’s queued commands, and vice versa.
  • Fixed SWAT AI on hold following other team’s queued command.
  • Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.
  • Fixed pepper spray deployed by SWAT AI not affecting its target.
  • Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.
  • Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.
  • Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.
  • Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.
  • Fixed entire SWAT team attempting to simultaneously defuse the same trap.

Suspect/Civilian AI:

  • Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.
  • Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.
  • Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.
  • Fixed suspects/civilians being unable to surrender while getting pepper sprayed.
  • Fixed being unable to arrest suspects/civilian while not perfectly level with them.
  • Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.
  • Fixed civilians not always getting auto-arrested when reaching the players’ spawn after commanding them to move to the exit.
  • Fixed suspects at times raising their guns while stunned.
  • Fixed suspects sometimes raising their guns while below the stress threshold.
  • Fixed rare issue causing suspects to sometimes become unable to fire their guns.
  • Fixed suspects not correctly reacting to SWAT AI compliance yells
  • Fixed human shield civilians not dying when shot in the head by their hostage taker.
  • Fixed suspects sometimes running between patrol points, even while below the stress threshold.
  • Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.
  • Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry. 

UI: 

  • Fixed supporter code button generating an incorrect code.
  • Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.
  • Fixed command menu not disappearing upon player death.
  • Fixed certain graphics settings failing to reset to default upon restoring defaults.
  • Fixed main menu New Game button skipping the difficulty/ironman mode selection.
  • Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.
  • Fixed missing objective descriptions on the tablet.
  • Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.
  • Fixed missing chinese translation of various subtitles.
  • Fixed keybinds sometimes not saving correctly upon changing them.
  • Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.
  • Fixed motion blur getting disabled when changing any graphics settings.
  • Fixed commander mode officer bio inconsistencies and typos.
  • Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.
  • Fixed styles UI in the customization menu sometimes disappearing.
  • Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.
  • Fixed host chat commands appearing in chat for all players. (Lol)
  • Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.
  • Fixed mission selection UI navigation sometimes breaking when using a gamepad.
  • Fixed long preset names overflowing the preset box in the loadout menu.
  • Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.
  • Fixed region selector being present when hosting friends only lobbies.
  • Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.
  • Fixed increased UI scale breaking the lobby manager layout.
  • Fixed missing secondary weapon laser pointer icon while holding a tactical shield.
  • Fixed Input Audio Device text field being longer and offset from other options.
  • Fixed premature UI change when partially pressing the aim trigger while using a controller.
  • Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.
  • Fixed instances of duplicate chat messages appearing for clients in multiplayer.
  • Fixed missing localization for public matchmaking cancel button.
  • (Steam) Fixed frequent and repeated achievement progression popups.
  • (Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.
  • (EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.
  • (WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.
  • (WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.
  • (WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.
  • Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.
  • (XSX) Fixed main menu friend list sometimes loading for a long time.
  • (XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.
  • (XSX & PS5) Fixed non-functioning Input Audio Device option being visible. 

Customization: 

  • Fixed missing description of ‘Fan Service’ tattoo.
  • Fixed gap at character model’s waist when equipping Low Vis Jeans without a belt.
  • Fixed several shirts clipping through the stab vest.
  • Fixed L9 Combat Longsleeve clipping into various pants.
  • Fixed Santa Muerte Rosary Beads not having any physics.
  • Fixed FM53 visor disappearing on low graphics settings. 

Audio: 

  • Fixed TOC sometimes responding too quickly to player reports.
  • Fixed suspect/civilian incapacitation VO not stopping when death occurs after incapacitation.
  • Fixed audio-related memory leaks.
  • Fixed missing VO for certain SWAT voices.
  • Fixed VOIP cutting out while the pause menu is open.
  • (XSX) Fixed voice chat not working when unplugging and replugging a gamepad mid session.
  • (XSX) Fixed VOIP audio looping when muting a player while that player is talking.
  • (XSX) Fixed VOIP audio looping when plugging in a headset while another player is talking.

Animation:

  • Fixed suspects sometimes playing full body stumble montages after getting shot while sprinting at full speed.
  • Fixed suspects sometimes skipping the weapon switching animation when switching from a primary to a secondary after running out of ammo.
  • Fixed certain long tactical tools not correctly entering low/high ready state when standing close to level geometry.
  • Fixed clipping zipcuffs during certain arrest animations.
  • Fixed free-leaning down causing the camera to vibrate.
  • Fixed TPL and MP7 clipping into the character in the loadout menu.
  • Fixed general third person SWAT movement animation sliding issues.
  • Fixed broken animation when dropping chemlights while holding a pistol or throwable.
  • Fixed VKS and VPL-25 broken third person animation when ADSing while using grips.
  • Fixed ADS animation playing twice when using a shield as client in multiplayer.
  • Fixed clients in multiplayer being able to briefly see a duplicate chemlight as it’s dropped.
  • Fixed clients’ cameras sometimes becoming misaligned when returning to station in multiplayer.
  • Fixed jumpy free-lean when moving the camera back towards the center.
  • Fixed broken first person animation when automatically switching back to a gun after throwing a grenade.
  • Fixed jumpy first person animation when releasing ADS while reloading.
  • Fixed C2 clacker stowing animation playing twice.
  • Fixed broken SWAT AI reload animations when using a pistol and shield.
  • Fixed third person animation sliding while swapping weapons for SWAT and suspects.
  • Fixed grenade throwing animations sometimes not being as smooth as expected.
  • Fixed grenade pins not correctly following the hand that pulled them.
  • Fixed missing button pressing animation while holding the M32A1.
  • Fixed thrown suspects/civilians sometimes flying off.
  • Fixed duplicate grenade appearing during grenade throwing animation.
  • Fixed shooting range button interaction looking decrepit while holding a grenade.
  • Fixed several handguns having a visible chambered round when empty with a locked back slide.

Replay Viewer 

  • Fixed frequent crashes when skipping back and forth through a replay’s timeline.

Levels: 

Training

  • Fixed typo during breach and clear segment.
  • Fixed typo during queueing segment.
  • Fixed snapping officer animation during shooting range segment.
  • Fixed item wheel sometimes incorrectly being referred to as command wheel during the Team Camera section. 

Station

  • Fixed being able to use shields to circumvent station shooting limitations.
  • Fixed being able to shoot in unintended areas by repeatedly switching weapons and firing.
  • Fixed light of specific lane in the shooting range not turning on while lane is in use.
  • Fixed missing localization of shooting range target button prompt.
  • Fixed floating trash bags.
  • Fixed misaligned cables on station floor.
  • Fixed missing collision of one of the detective bureau walls.
  • Fixed typo in Dark Waters station note outside the chief’s office.
  • Fixed various station NPC animation issues across multiple station levels.
  • Fixed cable on the floor in the killhouse having collision.
  • Fixed strange looking hair of officer in the briefing room of the Dark Waters station.
  • (XSX) Fixed LOD issues of various pieces of evidence in the evidence locker. 

Thank you, come again

  • Fixed indestructible coffee vending machines.
  • Fixed small clipping issue involving a few dollar bills on the floor.
  • Fixed missing locks on doors.
  • Fixed smoke/mist VFX noticeably popping in as the player gets close.
  • Fixed diner windows not breaking when trying to throw grenades through them. 

23 megabytes a second

  • Fixed inconsistent lockpick UI location on various doors.
  • Fixed instances of missing level geometry and foliage.
  • Fixed flickering shadows.
  • Fixed small texture clipping issues.
  • Fixed wooden mirror.
  • Fixed clipping flowers.
  • Fixed floating cables. 

Twisted Nerve 

  • Fixed SWAT AI automatically clearing too much space after breaching and clearing the small garage.
  • Fixed SWAT AI being unable to breach and clear one of the tunnel entrances.
  • Fixed SWAT AI being unable to breach one of the main house rooms.
  • Fixed SWAT AI sometimes getting stuck at the second house’s side entrance. 

The Spider 

  • Fixed SWAT AI sometimes getting stuck when stacking up on one of the grocery store doors.
  • Fixed SWAT AI being unable to breach and clear up the outdoors staircase.
  • Fixed wooden desks being made of concrete instead. 

A Lethal Obsession 

  • Fixed corrugated sheet metal clipping through chain link fence.
  • Fixed collision issues around the players’ spawn. 

Ides of March

  • Fixed AI being unable to leave/enter one of the bathrooms.
  • Fixed several doorframe gaps.
  • Fixed instances of incorrectly set up double doors.
  • Fixed the soles of certain civilian characters’ feet being green. 

Sinuous Trail

  • Fixed typo in mission description.
  • Fixed small texture clipping issue.
  • Fixed missing doorway.
  • Fixed SWAT AI clearing one of the outside areas in a strange pattern. 

Ends of the Earth

  • Fixed tiny bearcat.
  • Fixed hole in backdrop house.
  • Fixed incorrect loading screen appearing when choosing the Beach spawn location.

Greased Palms

  • Fixed AI sometimes sinking through or getting stuck on one of the staircases.
  • Fixed tiny bearcat.
  • Fixed missing doorway. 

Valley of the Dolls 

  • Fixed certain civilians sometimes getting automatically arrested at mission start.
  • Fixed SWAT AI being unable to breach one of the staircases.
  • Fixed blood particles getting stuck in mid-air in several spots.
  • Fixed a duplicate broken screen appearing when shooting Janey’s monitor multiple times.
  • Fixed characters sometimes falling through stairs when killed while standing on them. 

Elephant 

  • Fixed suspects sometimes failing to seek out civilians to kill.
  • Fixed floating vegetation.
  • Fixed several wall gaps.
  • Fixed clipping bottles.
  • Fixed various LOD issues. 

Rust Belt

  • Fixed instances of unbreakable glass.
  • Fixed an invisible wall near spawn, which caused thrown grenades to bounce off.
  • Fixed corrugated metal sheet clipping through rocks. 

Sins of the Father

  • Fixed unintuitive doorway placement in one of the lower floor hallways.
  • Fixed instances of SWAT AI sometimes clearing too far, or not far enough.
  • Fixed doorway gaps. 

Neon Tomb

  • Fixed missing collision of glass panels around the main entrance.
  • Fixed table clipping into couch.
  • Fixed SWAT AI automatically clearing too deeply into the level when ordered to open and clear the front entrance. 

Buy Cheap, Buy Twice 

  • Fixed missing weapon caches.
  • Fixed SWAT AI being unable to breach and clear through several doors.
  • Fixed SWAT AI only clearing one of the staircases half-way when ordered to breach and clear.
  • Fixed whiteboard LOD issue. 

Carriers of the Vine 

  • Fixed duplicate doorway in one of the outdoor areas.
  • Fixed tiny bearcat.
  • Fixed SWAT AI officer running off when ordered to clear one of the underground hallways.
  • Fixed strange looking windows.
  • Fixed one-sided doorway. 

Relapse 

  • Fixed SWAT AI being unable to breach one of the ICU rooms.

Hide and Seek

  • Fixed SWAT AI being unable to breach and clear one of the stairways.
  • Fixed backdrop lighting issues. 

Dorms 

  • Fixed SWAT AI being unable to breach and clear through certain double doors.
  • Fixed glowing door.

Narcos 

  • Fixed spoon clipping into a wall.
  • Fixed instances of unbreakable glass.
  • Fixed inconsistent soft objective names on the score screen.
  • Fixed certain doors being unable to be pushed open. 

Lawmaker

  • Fixed doors without visible locks sometimes spawning locked.
  • Fixed inconsistent door lock UI location on doors throughout the level.
  • Fixed levitating books.
  • Fixed blood particles getting stuck in mid-air in several spots.
  • Fixed missing collision on one of the palm trees.
  • Fixed floating boat model. 

Mirage at Sea

  • Fixed suspects sometimes failing to seek out civilians to kill.
  • Fixed doorframe gaps.
  • Fixed sprinklers not sprinkling.
  • Fixed inconsistent soft objective names on the score screen. 

Leviathan

  • Fixed sign clipping into wall.
  • Fixed flickering warning paint.
  • Fixed incorrect objective name for the disable main drill soft objective on the score screen.

3 Letter Triad

  • Fixed SWAT AI being unable to breach and clear a certain stairway.
  • Fixed blurry tablet map.
  • Fixed small texture clipping issues.
  • Fixed weapon cache clipping into wall. 

Hunger Strike

  • Removed a fence to improve navigation.
  • Fixed suspects failing to seek out civilians to kill.
  • Fixed missing doorway.

Crash Fixes: 

  • Fixed audio related freeze/crash.
  • Fixed crash when pausing the game immediately after a loading screen and changing any accessibility settings.
  • Fixed crash when the player’s crosshair overlaps two separate doors that are both in use by SWAT AI.
  • Fixed rare crash when using optiwand with active NVGs.
  • (XSX) Fixed crash when unplugging a headset from an in-use controller upon entering a mission.
  • (XSX & PS5) Fixed crash when firing at certain surfaces with a shotgun using buckshot ammo. 

Miscellaneous Fixes: 

  • Fixed casings getting stuck in mid-air.
  • Fixed aim assist sometimes causing bullets to exit the gun at strange angles.
  • Fixed Suenos Ball not working as expected when trying to play it with a controller.
  • Fixed rare issue causing a SWAT officer to sometimes be missing from the pre-mission SWAT van in singleplayer or multiplayer.
  • Fixed players falling through the floor when hit by a battering ram while kicking a door.
  • Fixed being unable to reload partially empty tasers.
  • Fixed the CS Gas grenade radius being too small for CS gas grenades fired from any of the launchers, especially on the Hard difficulty.
  • Fixed weapon outlines sometimes appearing around equipped guns of other players in multiplayer.
  • Fixed both IR and visible lasers sometimes becoming misaligned with the source of the laser.
  • Potentially fixed Home Invasion / Dark Waters achievements getting stuck on the final step.
  • Fixed being unable to report incapacitated suspects/civilians while holding a tactical shield.
  • Fixed being unable to report objectives while holding a tactical shield.
  • Fixed rare instances of clients in multiplayer not being able to bandage to stop bleedings.
  • Fixed the skin on characters’ arms looking too shiny.
  • Fixed customization items’ LODs being too harsh on lower view distance settings.
  • Fixed very long chat messages degrading performance.
  • Fixed incapacitated/dead AI sometimes requiring a very specific arrest angle.
  • Fixed player’s character in singleplayer sometimes not being Judge.
  • Fixed being unable to turn off IR lasers without active NVGs.
  • Fixed firing mode resetting after ammo replenishment in station.
  • Fixed not being reconnected to Epic services when losing connection, then later trying to join a multiplayer lobby from singleplayer.
  • Fixed tasers disappearing from the player’s hands after ammo replenishment in station.
  • Fixed being able to move while free-leaning, after kicking or lockpicking doors while free-leaning on controller.
  • Fixed volumetric lighting breaking when restarting missions while wearing active NVGs.
  • Fixed empty pepper spray cans still being capable of producing VFX.
  • Fixed Optiwand picture-in-picture setting resulting in blank optiwand screens for clients in multiplayer.
  • Fixed grenades that are thrown out of bounds reappearing underneath the host in multiplayer.
  • Fixed tablet getting stuck when trying to open it while bandaging.
  • Fixed grenade meshes sometimes appearing inside players’ guns, after interacting with any interactables while pulling the pin of a grenade.
  • Fixed players disappearing from tablet roster in multiplayer after death, if the host’s replay recording was enabled.
  • Fixed multiple players being able to defuse the same bomb at the same time.
  • Fixed tablet flickering when viewed through NVGs.
  • Fixed opposite direction lean toggle inputs setting the player lean back to neutral, rather than transitioning the lean to the other side.
  • Fixed toggle ADS not cancelling when swapping to utility equipment or grenades.
  • Fixed being able to get stuck in toggled free-lean when switching from KBM to controller, or vice versa, while free-leaning.
  • Fixed soft lock when opening the tablet right after spawning.
  • Fixed certain watches turning invisible in first person at higher FOVs.
  • Fixed missing cracked glass FX after firing through certain doors.
  • Fixed beanbag shotgun’s inconsistent recoil return rate.
  • Fixed .357 Magnum front sight post being hard to see.
  • Fixed inconsistent burst length of guns with burst fire modes.
  • Fixed destructible doors sometimes not falling apart correctly.
  • Fixed tablet becoming unusable after being returned to the operation zone with an open tablet.
  • Fixed clients in multiplayer being unable to replenish shotgun ammo in the station.
  • Fixed MP5A2 EXPS3 reticle being too far down.
  • Fixed XE Sight being unable to switch to the secondary sight mode on certain guns.
  • Fixed being able to progress the Walnut Warrior and Mahogany Masochist achievements by repeatedly opening and clearing the exact same room.
  • Fixed Walnut Warrior and Mahogany Masochist achievements progressing while watching the SWAT AI automatically clear a level after dying in quickplay.
  • Fixed CS gas grenades fired from launchers not affecting the player.
  • (XSX) Fixed lobby connectivity issues of users with linked Epic accounts.
  • (XSX) Fixed save files carrying over between different profiles on the same console.
  • (WinGDK) Fixed DLSS not working.
  • (WinGDK) Fixed native mutes not working as expected.
  • (WinGDK) Fixed game freezing when trying to invite friends through the Lobby Manager.
  • (WinGDK & XSX) Fixed native blocks not working as expected.
  • (WinGDK & EGS) Fixed mods not loading.

Known Issues:

  • In singleplayer, ‘Player left the game’ message is displayed upon completing a level
  • After using coffee machine weapon or equipment will disappear
  • The rubber ducks on ‘No Good Deed’ can cause major performance issues.
  • The performance on systems can be significantly worse on start-up
    • Changing graphic preset from fidelity to performance or vice versa temporarily and then switching back can fix the issue on each game launch.
  • Incorrectly low quality lightmaps across the v1.4 DLC levels
  • Artemis Vest – Clipping Seen With Numerous Trousers Cosmetic Options
  • VOIP sometimes stops working after a loading screen
  • ATAK-R 1-12X and SDR 1-4X reticle behaves abnormally on specific maps
  • LOD issue on keyboards present throughout the level

Los Sueños Stories Patch #3

Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes.

Please check our official Discord for an updated list of some known issues in the #known-issues channel.

We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports Forum

This changelog denotes all changes across each platform, with changes that are specific to a given platform labeled as such, i.e. Xbox, PS5, XboxPCStore, Steam.

Note: The install size of the update often may not match exactly how big the update is, since files are mostly being re-written for patches.


Gameplay

Engineering

Base game update changes:

  • Improved Steam Deck support.
  • (Xbox & PS5) Keyboard and mouse officially supported on consoles.
  • Modding improvements
    • Allow mods to store persistent objects with the game instance
    • Allow the VO_MOD folder to override all voiceover and subtitles for characters
    • Fixed doors being forced to use the vanilla door data table
    • Fixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout manager
    • Fixed mod actor spawn data not spawning actors on first load of the main menu

Visuals

Animation:

Base game update changes:

  • Improved all arrest animations’ First Person Camera Position to be more seamless when starting and ending the Interaction.

Character Art:

Base game update changes:

  • All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped.

Bug fixes: 

AI: 

  • Fixed suspects and civilians being able to get stuck out of bounds.
  • Fixed flashbangs causing friendly fire penalties when hitting SWAT AI.
  • Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order.
  • Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches.

UI: 

  • Fixed having to close and reopen the public lobby search menu when trying to restart the lobby search.
  • Fixed being able to break navigation in the customization menu when using a gamepad.
  • Fixed friends list not populating when entering the options menu before EOS finishes authenticating.
  • Fixed friends list cross platform icon discrepancy when displaying cross platform friends.
  • Fixed EOS overlay not exclusively capturing gamepad inputs while open.
  • (Xbox & PS5) Fixed gamepad navigation breaking in certain menus.
  • Fixed Leader text not visible to clients in the lobby manager.
  • (Steam) Fixed platform icons not appearing on Steam.
  • Fixed instances of missing localization in new public matchmaking region selection menu.
  • Fixed options menu tooltips appearing in a tiny box at the edge of the screen.
  • (XboxPCStore) Fixed blocking players not preventing tablet drawings from appearing.
  • Fixed missing reticle when using list command menu on gamepad.
  • Fixed UI issue when queueing a fall-in command.
  • Fixed right shoulder button always being marked as modified in the Item & Command Menu settings.
  • (Steam) Fixed PS5 gamepad UI appearing while using a PS4 gamepad.
  • (Xbox) Missing system toast when receiving an invitation from an EGS friend.

Customization: 

  • Fixed officers wearing Salmon 4D GTX boots on the wrong feet.

Audio: 

  • Fixed casing bounce audio playing repeatedly at lower framerates.
  • Fixed SWAT reload audio breaking when reloading while stunned.
  • Fixed gas masks not correctly muffling character voices.
  • (Xbox) Fixed team voice chat not working as intended
  • (PS5) Fixed music layers falling out of sync after some playtime

Animation:

  • Fixed animation issue when pepperspraying a restrained suspect/civilian.
  • Fixed FOV popping after arrest animations.
  • Fixed helmet chin straps not moving along with SWAT officers’ jaws.
  • Fixed SWAT third person reload animation breaking when reloading while stunned.

Levels:

Station

  • Fixed black artifacts in several spots across the level.
  • Fixed various LOD (Level of Detail) issues.

Thank you, come again

  • Fixed pillar LOD issue.

23 megabytes a second

  • Fixed a black artifact.

Twisted Nerve 

  • Fixed missing navmesh in a few spots.

A Lethal Obsession 

  • Fixed players getting stuck inside of one another right after spawning.
  • Fixed barrel LOD issue.

Ides of March

  • Fixed out of bounds warning appearing while still in bounds.

Greased Palms

  • Fixed black artifacts in several spots across the level.
  • Fixed various LOD issues across the level.

Valley of the Dolls 

  • Fixed black artifacts in several spots across the level.

Ridgeline

  • Fixed an issue where players would get stuck in each other on spawn.

Rust Belt

  • Fixed missing optiwand prompt on one of the doors.
  • Fixed various LOD issues across the level.

Buy Cheap, Buy Twice 

  • Fixed glass walls in certain part of the level causing navigation issues.

Carriers of the Vine 

  • Fixed black artifacts in several spots across the level.
  • Fixed suspects getting stuck in courtyard rat hole.

Coyote

  • Fixed a bug where the optiwand wouldn’t behave properly when interacting with a door.

Relapse 

  • Fixed black artifacts in several spots across the level.

Hide and Seek

  • Fixed missing wall.
  • Fixed impenetrable metal window grids.
  • Fixed various LOD issues across the level.

Dorms 

  • Fixed typo in mission summary.
  • Fixed incorrect double door setup across the level.

Narcos 

  • Fixed small mesh issue around the roof trim of one of the houses.

Leviathan

  • Fixed texture merge issues on a wall.
  • Fixed various LOD issues across the level.

Stolen Valor

  • Fixed certain audio transition using incorrect sounds

Miscellaneous Fixes: 

  • (XboxPCStore) Fixed privacy settings not being respected.
  • Fixed being able to cause weapon flashlights to get stuck in mid-air.
  • Fixed free-lean cancelling without releasing the free lean key when bumping into meshes at specific angle.
  • Fixed instance where flashbanging a client who then disconnects from the lobby right after counts as a team kill.
  • Fixed multiplayer crash when the lobby host closes a lobby while a client is joining.
  • Fixed rare crash caused by exploding doors.
  • Fixed rare crash caused by death animations.
  • Fixed rare crash caused by SWAT AI stackup, while either red or blue team is dead.
  • (XboxPCStore & Xbox) Fixed native platform blocks not being respected.
  • Fixed ADS speed modifier of different grips not working.
  • Fixed “Getting Your Sea Legs” and “From House to Home” achievements not progressing correctly.
  • (Xbox) Fixed rare crash when resuming game from the home screen.
  • (Xbox) Fixed inverted lighting quality settings for the performance and fidelity modes.
  • Fixed team leader indicator sometimes appearing on the wrong player in multiplayer.
  • Fixed inconsistent team colours in multiplayer. (Everyone eventually became blue, da ba dee)
  • Fixed rare physics related crash.
  • (PS5) Fixed rare crash when using canted sights.
  • Fixed rare crash when shooting certain surfaces with a shotgun.
  • (XboxPCStore) Fixed being unable to join friends via Xbox Game Bar.
  • (Xbox) Fixed game sometimes crashing when starting in offline mode.
  • (Xbox) Fixed achievement unlock conditions not counting towards earning the achievement in offline mode.

Known Issues:

  • Steam Deck graphics preset option may not be selected by default for Steam Deck users