Vol.70 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 70th edition of our Ready or Not Development Briefing, March 15th, 2024.

This week we’ll be covering work that’s being done regarding animation as well as an outline of our community feedback integration process.

In other news, the Steam Spring Sale has just recently sprung, so you can now get Ready or Not at 33% off from now until this March 21st!

Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.70 Development Briefing summary points:
(not a changelog)

  • We are building out our own comprehensive animation library filled with animations and movesets for future potential additions. WIP examples below:
    • Tased character collapsing animation
    • New ‘heavy’ animation movesets for suspects with light machine guns
    • 5 animation loops for perimeter NPC patrol officers
    • Higher fidelity shield animation movesets
  • Lip sync animation system being implemented for increased immersion
  • Outline of our community feedback integration process with four main stages:
    • 1) Player feedback on social media platforms
    • 2) Initial internal documentation of community feedback, organized and centralized
    • 3) Directors/leads assessing and delegating tasks to address community feedback
    • 4) The creation of development tickets for tasks to be fulfilled and implemented

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/5970156536062778290

Vol.69 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 69th edition of our development briefing, March 1st, 2024! We hope you’re all having a nice day.

This week we’ll be providing insights on multiple areas of Ready or Not’s current development. The subtopics covered are preliminary discussions around AI behavior advancements, optimization, crashes, and audio reverb improvements.

Other than the topics covered in this briefing we have upcoming bug fixing and top-secret RoN progress occurring behind the scenes.

Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.69 Development Briefing summary points:
(not a changelog)

  • We have ongoing internal roundtable discussions across our development departments (taking into account community feedback) to experiment with advancing the AI behaviors of suspects, civilians and SWAT
    • Please continue to leave specific feedback regarding your experiences with AI behavior in our respective Discord feedback channels for consideration!
    • You can expect a comprehensive analysis of our approaches as we carefully vet and solidify specific development routes.
    • One early example of an initial analysis is that we’d like to improve pre-combat behaviors for Suspect AI; they can be too eager to fight at times
    • Resulting experimentation could entail building upon as the hesitation system and making the onset of firefights less readily predictable
  • Optimization is being improved via avenues like:
    • Scalability settings that more effectively allow high/medium/low graphics settings to tailor performance
    • 2D Level of Detail elements (LOD “impostors”) for distant foliage, rocks, etc.
    • Shader caching to reduce remaining stuttering (note: Enabling V-sync may help) and decrease load times
  • Resolving crashes related to the common issue in games, “DXGI_Error_Device_Hung,” that primarily affects RTX 4000 series cards
  • Immersive improvements to our audio reverb system using “reflection probes” so that reverbs sound more 3D and accurate to environmental materials, all without costing performance
    • Video demonstration included!

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/4202491691452777916

Vol.68 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 68th edition of our biweekly development briefing, February 16th, 2024!

We had a momentary pause between this one and our last edition. This week we’re thrilled to bring you our public Ready or Not Roadmap for 2024, highlighting future milestone developments to the game! Although we’re unveiling this roadmap to solely cover 2024, we have many more plans that we’re charting further out.

Please do keep in mind that the content we’ll show and discuss as part of this roadmap is still subject to change. Game development is a fluid process, especially for a small indie team like us with this level of a project, so certain priorities and timelines may shift based on necessity.

Vol.68 Development Briefing summary points: (not a changelog)

  • Ongoing 1.0 bugfixing/patches for Winter 2024 with Hotfix #4 arriving shortly.
  • Both DLC 1 and the 1.1 update are planned for Spring 2024.
    • DLC 1, currently named “Home Invasion,” will be free for Supporter Edition owners, as originally intended.
  • DLC 2 is planned for Summer 2024.
  • The 1.2 update is planned for Fall 2024.
  • All of these DLCs are planned to come with free new weapons for the base game, one DLC-exclusive player outfit, and new maps.
  • DLCs will also be accompanied by bugfixes for the base game.
  • Updates 1.1 and 1.2 will include additions, improvements, and bugfixes to the game.

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/4196861557830831882

Vol.67 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 67th Edition of our biweekly development briefing, now returning from a holiday break!

Today we’ll be taking a retrospective look at some frequently asked questions over the past few weeks following the 1.0 update. These questions will cover hotfixes, Suspect AI, the existing suspect/civilian “Stress” and “Morale” system, equipment, animations, and more.

We hope you have had a great time with your friends and with the game over these past weeks, and we have been keeping our eyes on how things are going!

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3970553140547184114

Vol.66 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for our 66th biweekly development briefing, December 15th, 2023!

We appreciate all of you who took part in the tremendous operation that was our 1.0 launch earlier this week. If you haven’t had a chance to participate yet, we hope you will soon.

In this development briefing we’ll be taking a brief look at what led up to 1.0, the 1.0 launch, and our post-launch preliminary plans regarding hotfixes, feedback, and an anticipated high-level public roadmap that will be out after the holiday break.

Expect the usual hotfixes for urgent issues that popped up during the launch. We will be addressing bug fixes and performance issues along the way as we keep an eye out for additional feedback.

We’ve got your back.

In the case that you are unfortunately experiencing technical issues after installing 1.0, please try subsequently resetting mods and performing a clean reinstall of the game, as well as validating your game files.

Furthermore, as already stated in the form before: if you’re a qualifying Supporter Edition owner (purchased through VOID website before Dec. 25th, 2021), your in-game credits will continued to be added on a rolling basis. There is no hard deadline.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3872596847156401930

Vol.65 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 65th edition of our biweekly development briefing, December 1st, 2023!

Today we are going to go over some of the great work that’s gone into new weapons that have been added to the game, including the MCX rifle, LVAR rifle, F90 rifle, Supernova shotgun, UMP-9 SMG, TLE 1911, and the TPL less-lethal launcher.

Redone weapon models, covered after, are the breaching shotgun which is now an 870MCS, the M45A1 pistol, UMP45 SMG, and the MPX SMG.

Throughout we’ll show and discuss much of the new gunshot and foley (handling) audio that has been added with most of the weapons above.

Lastly, we’ll take a look at re-worked ammunition values and penetration system. Revealed in this section is new training ammunition for use in training areas only, with a corresponding custom training MK18 rifle and G19 pistol.

Also, as you may have noticed from our post from on X yesterday, (https://x.com/VOIDInteractive/status/1730270617524465988?s=20) you can expect a big announcement from us at The Game Awards this December 7th!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3887232108508303655

Vol.64 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 64th edition of our biweekly development briefing, November 17th, 2023!

Today our newly overhauled SWAT AI teammates make their proper debut as an advanced and intuitive critical feature to the game.

With this development on SWAT AI we’ve made a major step towards continuing our vision for what Ready or Not can be— a quintessential tactical shooter with a central focus on PvE that’s worthy of a SWAT experience.

Let us walk you through an overview of the vast new capabilities this SWAT AI system will provide, including huge improvements and additions for formations, stacking, breaching, clearing, callouts, and securing.

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3835439444392378669

Vol.63 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 63rd edition of our biweekly development briefing, November 3rd, 2023!

Today, we want to go in-depth on what you can expect from the game’s campaign mode and narrative. The main focal point of these changes is what’s known as “Commander Mode,” the name of our new campaign mode that brings with it countless new immersive features. In Los Sueños, how you enter the ‘fatal funnel’ of each door will seal your fate and that of those around you.

Some of the elements from Commander Mode that we will cover are the progressive mission unlocks, permadeath, roster system, behavioral traits, officer therapy, and HQ expansion/functionality.

In the second section of this briefing, we will also detail progress on our narrative techniques such as briefing messages, ‘on-call’ officers, interactive audio device storytelling, novel tools for storytelling such as modular vehicle license plates, and the accompaniment of auxiliary in-game organizations.

Throughout this briefing you will see media that portrays the various topics we discuss!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3801661174266563080

Vol.62 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 62nd edition of our biweekly development briefing, October 20th, 2023!

Today, we want to provide insight on the gameplay-oriented changes that have been made for evidence collection and across many of the existing maps in Ready or Not.

The maps we’ll be focusing on are Port, Dealer, and Farm.

These improvements bring our maps further in line with our visions for the game and increase the quality of gameplay substantially. Many maps, where possible, now have more than one spawn location and generally more freedom of movement for you to approach your initial breach.

Throughout this briefing you will see various media that reflect this topic!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/5555811415915054407

Vol.61 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 61st edition of our biweekly development briefing, October 6, 2023!

Today, we have a Situation Report via a variety of subtopics that provide a wide view of the game’s current development. Included in this format we hope to show you some of the more nitty gritty details of our development process.

This briefing’s subtopics include police “trailer” units, Quality of Life (QOL) improvements to less lethal equipment, level blocking volumes, level overhauls on Farm, and VFX improvements/optimizations.

Furthermore, we are excited to say that we are on track for an expected 1.0 release towards the end of this year based on the incredible pace of our team’s development throughout these past months!

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3710460111434346509