Vol. 85 – Ready or Not Development Briefing

Attention Officers,

Welcome to the 85th edition of our Ready or Not Development Briefing, April 25th, 2025.

Ready or Not’s console release is on the way this summer, as you may have seen on our YouTube channel or during the Twitch Galaxies stream! We’ll be releasing on PS5 as well as Xbox Series X | S with full crossplay across all platforms. This briefing will answer some of your burning questions about ronsole.

A free update (not a form of DLC) we’re calling “Los Sueños Stories” (LSS) is simultaneously launching alongside Ronsole. This will bring y’all four new weapons, three difficulty modes to choose from, and two re-designed maps which existed only as grey blockouts during Early Access. In this briefing you’ll get a look at the TRPL pepper ball pistol, M32A1 rotary grenade launcher, 590M magazine-fed shotgun, and MK-V .50 AE pistol.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

Ronsole Release/Los Sueños Stories FAQ:

Here’s a list of some of the most frequently asked questions we saw asked following our console release announcement:

1) Q: Will there be crossplay?
A: Yes! All platforms across PC and console will be able to play with eachother.

2) Q: Can I turn off crossplay?
A: Yes, you are able to turn off crossplay if you’d rather play with others on your platform only.

3) Q: Will there be modding on console?
A: No, there will not be mods on the console version of the game.

4) Q: Will there be keyboard and mouse support on console?
A: Not at this time, no. We have a comprehensive controller support scheme and UI for each platforms’ gamepad.

5) Q: Will there be official controller support on PC?
A: You’re in luck, there already is! Official controller support was added to base game with the Dark Waters Release, have fun!

6) Q: When is the exact LSS update/ronsole release date?
A: Summer 2025, exact date to be determined 🙂

7) Q: Is “Los Sueños Stories” a DLC?
A: No, it is a free base game update.

8) Q: Will there be a bundle that includes all currently released DLC on console?
A: Yes, there will be! It is called the “Digital Deluxe Edition.”

9) Q: Will be there cross-progression, so if I play on console and then PC my progress carries over?
A: No, there will not be cross-progression between platforms.

VOID Event Presence

Our dev team is making entry into all sorts of events throughout this spring and summer, and we may have some goodies in the form of convention-exclusive merch to share along the way if we run into you.

You can identify us by the slick new Ready or Not backpacks that we’ll be carrying. These bags won’t ever be produced for mass-sale, worn only by members of the VOID team and a limited number of content creators for an upcoming event.

The first convention presence of this sort will be PAX East! While we don’t plan to have a booth there, you might see us as we patrol around.

(Image below: RoN dev team backpack)

What sort of exclusive con merch might you be able to receive from us? An official LSPD badge, of course. Congratulations, officer, you’ve earned it.

(Image below: Our convention merch exclusive LSPD badge)

New Weapons First Look

Each of the 4 new weapons added with the LSS update are intended to fill in niches that currently are empty in the game.

TRPL pepper ball pistol:

The TRPL pepper ball pistol is a less-lethal multi-shot sidearm capable of suppressing enemies with clouds of OC gas. With a further range than a taser, and 7 shots in each magazine, the TRPL is a suitable choice for shield users or those looking to take a fully less-lethal loadout.

However, with less immediate impact compared to a taser and still relatively limited mag capacity, officers must be strategic in its usage and avoid one-on-one engagements.

Consider the spicy loadout: VPL-25, TRPL, pepperspray, CS gas grenades, and a CS launcher. Don’t forget your gas mask for this run.

(Image/GIF below: Cinematic angles of the in-game TRPL pistol model)

590M Shotgun:

This shotgun is a magazine-fed pump action with a 10 round detachable box magazine, whereas all of the other existing shotguns in RoN are manually loaded one shell at a time. This allows a 590M user to perform a rapid reload of 10 shells at once; it is though somewhat more difficult to swap between shell types on an individual basis and tactical reloads can result in an inventory of partially loaded mags.

(Image/GIF below: Cinematic angles of the in-game 590M shotgun model)

M32A1 Rotary 40mm Launcher:

This grenade launcher is a six-shot 40mm launcher that fires flashbang and CS gas rounds. No need to reload after each shot, the revolving cylinder will simply cycle the next round into the chamber.

(Image below: Cinematic shot of the in-game M32A1 model)

MK-V .50 AE pistol:

No, this is not a Desert Eagle. It is perhaps mildly more insane, a 1911 pistol frame that is heavily modified to chamber the massive .50 AE ammo cartridge. A stash of these eccentric yet powerful semi-automatic pistols was seized by court order and later re-possessed to the LSPD.

Control your recoil and time your shots, or the next one might end up making a hole in the floor above you. You may find more practicality with the existing .357 magnum, but with the MK-V you will benefit from fast magazine swaps.

(Image/GIF: Cinematic angles of the in-game MK-V .50 AE pistol)

Difficulty Mode System Continued Development

A primary goal of our new difficulty system is to offer players opportunities to engage with behaviors and opportunities they might not otherwise see when playing on Standard mode. Thorough playtesting of the difficulty system has given us immense insights into ways that we can refine the system to continue towards this goal. One example we will use concerns trap usage.

On Casual, the player should feel more agency and less pressure from suspects. For example: On levels with traps there may be less traps, or less lethal instead of lethal traps, and the SWAT AI should give the player more time to engage with suspects directly.

It is on Hard however where this philosophy of increased possibilities truly shines. The player is confronted with a broader spectrum of suspect behaviors and challenges. For example: levels that did not have traps before may now have traps, and suspects will act in more unpredictable and intelligent ways; some less lethal traps may change to lethal ones. What once may have been a familiar level is now one where the player must constantly be ready for anything, and complacency kills.

Conclusion

Ronsole is on the way and with it comes the Los Sueños Stories update! If you have more questions please put them in our comments here or on our socials. Huge shout out to the PS5 playerbase for their warm reception of our trailer on the PlayStation YouTube channel. Maybe we’ll see some of you (and any of our fans) at PAX East where you can get a badge as part of your official induction!

This concludes our 85th development briefing, thank you for joining us. Be sure to fall in next time for more development news!

Ready or Not Console Announcement

Attention Officers!

Following the reveal of Ready or Not Console during the Galaxies Games Showcase, we’re excited to share more details about our upcoming free update, Stories from Los Sueños, launching alongside the console release.

This update introduces new content and improvements, with PC players getting full access to everything on day one.

Here’s what’s coming in Stories from Los Sueños:

4 New Weapons (Available Day One for PC Players):

  • TRPL Pepper Ball Pistol
  • MK-V .50 AE Pistol
  • 590M Shotgun
  • M32A1 Launcher Primary (Gas and Flash rounds)

Other features

  • 2 old but new maps, reimagined from the ground up (familiar territory, with a whole new coat of paint)
  • Revamped Training Mode
  • Difficulty Selector
  • Full crossplay between all platforms.

We will also introduce various engine updates, system optimizations, and bug fixes for a smoother, more stable experience

Note: Console players will be able to access the MK-V, 590M, and M32A1 through preorders, while PC players will get immediate access to all weapons as part of the update.

Watch the Console Announcement Trailer here:

Vol.70 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 70th edition of our Ready or Not Development Briefing, March 15th, 2024.

This week we’ll be covering work that’s being done regarding animation as well as an outline of our community feedback integration process.

In other news, the Steam Spring Sale has just recently sprung, so you can now get Ready or Not at 33% off from now until this March 21st!

Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.70 Development Briefing summary points:
(not a changelog)

  • We are building out our own comprehensive animation library filled with animations and movesets for future potential additions. WIP examples below:
    • Tased character collapsing animation
    • New ‘heavy’ animation movesets for suspects with light machine guns
    • 5 animation loops for perimeter NPC patrol officers
    • Higher fidelity shield animation movesets
  • Lip sync animation system being implemented for increased immersion
  • Outline of our community feedback integration process with four main stages:
    • 1) Player feedback on social media platforms
    • 2) Initial internal documentation of community feedback, organized and centralized
    • 3) Directors/leads assessing and delegating tasks to address community feedback
    • 4) The creation of development tickets for tasks to be fulfilled and implemented

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/5970156536062778290

Vol.69 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 69th edition of our development briefing, March 1st, 2024! We hope you’re all having a nice day.

This week we’ll be providing insights on multiple areas of Ready or Not’s current development. The subtopics covered are preliminary discussions around AI behavior advancements, optimization, crashes, and audio reverb improvements.

Other than the topics covered in this briefing we have upcoming bug fixing and top-secret RoN progress occurring behind the scenes.

Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.69 Development Briefing summary points:
(not a changelog)

  • We have ongoing internal roundtable discussions across our development departments (taking into account community feedback) to experiment with advancing the AI behaviors of suspects, civilians and SWAT
    • Please continue to leave specific feedback regarding your experiences with AI behavior in our respective Discord feedback channels for consideration!
    • You can expect a comprehensive analysis of our approaches as we carefully vet and solidify specific development routes.
    • One early example of an initial analysis is that we’d like to improve pre-combat behaviors for Suspect AI; they can be too eager to fight at times
    • Resulting experimentation could entail building upon as the hesitation system and making the onset of firefights less readily predictable
  • Optimization is being improved via avenues like:
    • Scalability settings that more effectively allow high/medium/low graphics settings to tailor performance
    • 2D Level of Detail elements (LOD “impostors”) for distant foliage, rocks, etc.
    • Shader caching to reduce remaining stuttering (note: Enabling V-sync may help) and decrease load times
  • Resolving crashes related to the common issue in games, “DXGI_Error_Device_Hung,” that primarily affects RTX 4000 series cards
  • Immersive improvements to our audio reverb system using “reflection probes” so that reverbs sound more 3D and accurate to environmental materials, all without costing performance
    • Video demonstration included!

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/4202491691452777916

Vol.68 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 68th edition of our biweekly development briefing, February 16th, 2024!

We had a momentary pause between this one and our last edition. This week we’re thrilled to bring you our public Ready or Not Roadmap for 2024, highlighting future milestone developments to the game! Although we’re unveiling this roadmap to solely cover 2024, we have many more plans that we’re charting further out.

Please do keep in mind that the content we’ll show and discuss as part of this roadmap is still subject to change. Game development is a fluid process, especially for a small indie team like us with this level of a project, so certain priorities and timelines may shift based on necessity.

Vol.68 Development Briefing summary points: (not a changelog)

  • Ongoing 1.0 bugfixing/patches for Winter 2024 with Hotfix #4 arriving shortly.
  • Both DLC 1 and the 1.1 update are planned for Spring 2024.
    • DLC 1, currently named “Home Invasion,” will be free for Supporter Edition owners, as originally intended.
  • DLC 2 is planned for Summer 2024.
  • The 1.2 update is planned for Fall 2024.
  • All of these DLCs are planned to come with free new weapons for the base game, one DLC-exclusive player outfit, and new maps.
  • DLCs will also be accompanied by bugfixes for the base game.
  • Updates 1.1 and 1.2 will include additions, improvements, and bugfixes to the game.

Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/4196861557830831882

Vol.67 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 67th Edition of our biweekly development briefing, now returning from a holiday break!

Today we’ll be taking a retrospective look at some frequently asked questions over the past few weeks following the 1.0 update. These questions will cover hotfixes, Suspect AI, the existing suspect/civilian “Stress” and “Morale” system, equipment, animations, and more.

We hope you have had a great time with your friends and with the game over these past weeks, and we have been keeping our eyes on how things are going!

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3970553140547184114

Vol.66 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for our 66th biweekly development briefing, December 15th, 2023!

We appreciate all of you who took part in the tremendous operation that was our 1.0 launch earlier this week. If you haven’t had a chance to participate yet, we hope you will soon.

In this development briefing we’ll be taking a brief look at what led up to 1.0, the 1.0 launch, and our post-launch preliminary plans regarding hotfixes, feedback, and an anticipated high-level public roadmap that will be out after the holiday break.

Expect the usual hotfixes for urgent issues that popped up during the launch. We will be addressing bug fixes and performance issues along the way as we keep an eye out for additional feedback.

We’ve got your back.

In the case that you are unfortunately experiencing technical issues after installing 1.0, please try subsequently resetting mods and performing a clean reinstall of the game, as well as validating your game files.

Furthermore, as already stated in the form before: if you’re a qualifying Supporter Edition owner (purchased through VOID website before Dec. 25th, 2021), your in-game credits will continued to be added on a rolling basis. There is no hard deadline.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3872596847156401930

Vol.65 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 65th edition of our biweekly development briefing, December 1st, 2023!

Today we are going to go over some of the great work that’s gone into new weapons that have been added to the game, including the MCX rifle, LVAR rifle, F90 rifle, Supernova shotgun, UMP-9 SMG, TLE 1911, and the TPL less-lethal launcher.

Redone weapon models, covered after, are the breaching shotgun which is now an 870MCS, the M45A1 pistol, UMP45 SMG, and the MPX SMG.

Throughout we’ll show and discuss much of the new gunshot and foley (handling) audio that has been added with most of the weapons above.

Lastly, we’ll take a look at re-worked ammunition values and penetration system. Revealed in this section is new training ammunition for use in training areas only, with a corresponding custom training MK18 rifle and G19 pistol.

Also, as you may have noticed from our post from on X yesterday, (https://x.com/VOIDInteractive/status/1730270617524465988?s=20) you can expect a big announcement from us at The Game Awards this December 7th!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3887232108508303655

Vol.64 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 64th edition of our biweekly development briefing, November 17th, 2023!

Today our newly overhauled SWAT AI teammates make their proper debut as an advanced and intuitive critical feature to the game.

With this development on SWAT AI we’ve made a major step towards continuing our vision for what Ready or Not can be— a quintessential tactical shooter with a central focus on PvE that’s worthy of a SWAT experience.

Let us walk you through an overview of the vast new capabilities this SWAT AI system will provide, including huge improvements and additions for formations, stacking, breaching, clearing, callouts, and securing.

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3835439444392378669

Vol.63 – Ready or Not Development Briefing

Attention Officers,

Thank you for joining us for the 63rd edition of our biweekly development briefing, November 3rd, 2023!

Today, we want to go in-depth on what you can expect from the game’s campaign mode and narrative. The main focal point of these changes is what’s known as “Commander Mode,” the name of our new campaign mode that brings with it countless new immersive features. In Los Sueños, how you enter the ‘fatal funnel’ of each door will seal your fate and that of those around you.

Some of the elements from Commander Mode that we will cover are the progressive mission unlocks, permadeath, roster system, behavioral traits, officer therapy, and HQ expansion/functionality.

In the second section of this briefing, we will also detail progress on our narrative techniques such as briefing messages, ‘on-call’ officers, interactive audio device storytelling, novel tools for storytelling such as modular vehicle license plates, and the accompaniment of auxiliary in-game organizations.

Throughout this briefing you will see media that portrays the various topics we discuss!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

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Read the full briefing here:

https://store.steampowered.com/news/app/1144200/view/3801661174266563080